Bulbasaur ( :Erba: :Veleno: ) :maschio: Bulbasaur (maschio) :femmina: Bulbasaur (femmina) Evoluzioni: Bulbasaur Ivysaur al livello 16 Venusaur al livello 32 Debolezze e resistenze: :Normale: Normale: 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 3-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Erba: (Erba) Leech Seed/Parassiseme 10 PP (-4 PV) Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much Livello 9-> :Erba: (Erba) Vine Whip/Frustata 15 PP (-4 PV) Livello 13-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 13-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 15-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 19-> :Erba: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit Livello 21-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage Livello 25-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage Livello 27-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 31-> :Erba: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia Livello 33-> :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail Livello 37-> :Erba: (Erba) Seed Bomb/Semebomba PP 15 (-8 PV) Mosse apprese con MT o HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/ Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Giga assorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione (danno massimo -10 quando la felicità di Bulbasaur è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Spearow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio Team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fango Bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Erba: (Erba) Petal Dance/Petalo Danza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Normale: (Normale) Skull Bash/Capocciata PP 15 (-10 PV) Effetto: Raises user's Defense by one stage. User can't attack for a turn, and uses the attack on the following turn :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Normale: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Erba: (Erba) Grasswhistle/Meloderba PP 15 Effetto: Inflicts Sleep :Erba: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Erba: (Erba) Leaf Storm/Verde bufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages Ivysaur ( :Erba: :Veleno: ) :maschio: Ivysaur (maschio) :femmina: Ivysaur (femmina) Evoluzioni: Venusaur al livello 32 Debolezze e resistenze: :Normale: Normale: 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Tecniche apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Erba: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much Livello 3-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Erba: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much Livello 9-> :Erba: (Erba) Vine Whip/Frustata (-4 PV) Livello 13-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 13-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 15-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 20-> :Erba: (Erba) Razor Leaf/Foglie lama PP 25 (-6PV) Effetto: Has a high chance of a critical hit Livello 23-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage Livello 28-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage Livello 31-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 36-> :Erba: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia Livello 39-> :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail Livello 44-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened Tecniche apprese attraverso l'uso di MT o HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Giga assorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione (danno massimo -10 quando la felicità di Ivysaur è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Spearow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio Team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fango Bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: PREV-> :Erba: (Erba) Seed Bomb/Seme bomba PP 15 (-8 PV) :Erba: (Erba) Petal Dance/Petalo danza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Normale: (Normale) Skull Bash/Capocciata PP 15 (-10 PV) Effetto: Raises user's Defense by one stage. User can't attack for a turn, and uses the attack on the following turn :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Safeguard/Salva guardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Normale: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Erba: (Erba) Grasswhistle/Meloderba PP 15 Effetto: Inflicts Sleep :Erba: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Erba: (Erba) Leaf Storm/Verde bufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages Venusaur ( :Erba: :Veleno: ) :maschio: Venusaur (maschio) :femmina: Venusaur (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale: 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Tecniche apprese salendo di livello: Livello 1-> :Erba: (Erba) Vine Whip/Frustata PP 15 (-4 PV) Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Erba: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much Livello 3-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Erba: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much Livello 9-> :Erba: (Erba) Vine Whip/Frustata PP 15 (-4 PV) Livello 13-> (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 13-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 15-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 20-> :Erba: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit Livello 23-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage Livello 28-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage Livello 31-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 32-> :Erba: (Erba) Petal Dance/Petalodanza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 39-> :Erba: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia Livello 45-> :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail Livello 53-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened Tecniche apprese attraverso l'uso di TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Giga assorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Venusaur è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Venusaur è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: PREV-> :Erba: (Erba) Seed Bomb/Seme bomba PP 15 (-8 PV) :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Normale: (Normale) Skull Bash/Capocciata PP 15 (-10 PV) Effetto: Raises user's Defense by one stage. User can't attack for a turn, and uses the attack on the following turn :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Normale: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Erba: (Erba) Grasswhistle/Meloderba PP 15 Effetto: Inflicts Sleep :Erba: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Erba: (Erba) Leaf Storm/Verde bufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages Charmander ( :Fuoco: ) :maschio: Charmander (maschio) :femmina: Charmander (femmina) Evoluzioni: Charmander Charmaleon al livello 16 Charizard al livello 36 Debolezze e resistenze: :Normale: Normale: 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Tecniche apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 2-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 10-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 16-> :Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage Livello 19-> :Normale: (Normale) Scary Face/Viso truce PP 10 Effetto: Lowers target's Speed by two stages Livello 25-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Livello 28-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 34-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 37-> :Fuoco: (Fuoco) Fire Spin/Turbo Fuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Tecniche apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM02-> :Drago: (Drago) Dragon Claw/Dragartigli PP 15 (-8) TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di Sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Charmander è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Charmander è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuoco bomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Charmander) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Tecniche apprese uscendo dall'uovo: :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) :Drago: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused :Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Drago: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit :Drago: (Drago) Dragon Rush/Drago furia PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Charmaleon ( :Fuoco: ) :maschio: Charmaleon (maschio) :femmina: Charmaleon (femmina) Evoluzioni: Charizard al livello 36 Debolezze e resistenze: :Normale: Normale: 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Tecniche apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 7-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 10-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 17-> :Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage Livello 21-> :Normale: (Normale) Scary Face/Viso truce PP 10 Effetto: Lowers target's Speed by two stages Livello 28-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Livello 32-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 39-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 43-> :Fuoco: (Fuoco) Fire Spin/Turbo fuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Tecniche apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM02-> :Drago: (Drago) Dragon Claw/Dragartigli PP 15 (-8 PV) TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Charmaleon è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Charmaleon è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuoco bomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Charmaleon) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Tecniche apprese uscendo dall'uovo: :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) :Drago: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused :Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Drago: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit :Drago: (Drago) Dragon Rush/Drago furia PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Charizard ( :Fuoco: :Volante: ) :maschio: Charizard (maschio) :femmina: Charizard (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale: 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 200%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 25%; :Roccia: Roccia 400%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Tecniche apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 1-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 1-> :Drago: (Drago) Dragon Claw/Dragartigli PP 15 (-8 PV) Livello 1-> :Volante: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Livello 1-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Livello 7-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 10-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 17-> :Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage Livello 21-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages Livello 28-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Livello 32-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 36-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 42-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 49-> :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 59-> :Fuoco: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 66-> :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit Tecniche apprese usando TM o HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM02-> :Drago: (Drago) Dragon Claw/Dragartigli PP 15 (-8 PV) TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxit/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Charizard è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Charizard è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuoco bomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Charizard) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Tecniche apprese uscendo dall'uovo: :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) :Drago: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused :Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Drago: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage :Drago: (Drago) Dragon Rush/Drago furia PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Squirtle ( :Acqua: ) :maschio: Squirtle (maschio) :femmina: Squirtle (femmina) Debolezze e Resistenze : :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Evoluzioni : Squirtle Wartortle al livello 16 Blastoise al livello 36 Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 4-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 7-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 10-> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage Livello 13-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 16-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 19-> :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin Livello 22-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used Livello 25-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 28-> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 31-> :Normale: (Normale) Skull Bash/Capocciata PP 15 (-10 PV) Effetto: Raises user's Defense by one stage. User can't attack for a turn, and uses the attack on the following turn Livello 34-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Livello 37-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Tecniche apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Squirtle è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Squirtle è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppioteam PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Squirtle) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Squirtle e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Squirtle; -10 PV se la velocità del pokemon avversario è 4 volte quella di Squirtle; -15 PV se la velocità del pokemon avversario è 6 volte quella di Squirtle o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Tecniche apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Psico: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield :Acqua: (Acqua) Muddy Water/Fanghiglia PP 10 (-10 PV) Effetto: Has a 30% of lowering both enemy Pokemon's Accuracy by one stage :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn :Acqua: (Acqua) Aqua Jet/Acquagetto PP 20 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Wartortle ( :Acqua: ) :maschio: Wartortle (maschio) :femmina: Wartortle (femmina) Evoluzioni: Blastoise al livello 36 Debolezze e Resistenze: Normale :Normale: 100%; Fuoco :Fuoco: 50%; Acqua :Acqua: 50%; Elettro :Elettro: 200%; Erba :Erba: 200%; Ghiaccio :Ghiaccio: 50%; Lotta :Lotta: 100%; Veleno :Veleno: 100%; Terra :Terra: 100%; Volante :Volante: 100%; Psico :Psico: 100%; Coleottero :Coleottero: 100%; Roccia :Roccia: 100%; Spettro :Spettro: 100%; Drago :Drago: 100%; Buio :Buio: 100%; Acciaio :Acciaio: 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 4-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 7-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 10-> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage Livello 13-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 16-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 20-> :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin Livello 24-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used Livello 28-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 32-> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 36-> :Normale: (Normale) Skull Bash/Capocciata PP 15 (-10 PV) Effetto: Raises user's Defense by one stage. User can't attack for a turn, and uses the attack on the following turn Livello 40-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Livello 44-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Tecniche apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Wartortle è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Wartortle è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Wartortle) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Wartortle e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Wartortle; -10 PV se la velocità del pokemon avversario è 4 volte quella di Wartortle; -15 PV se la velocità del pokemon avversario è 6 volte quella di Wartortle o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: -0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 Berries #17-32; -8 Berries #33-35 and #53-64 Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Tecniche apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Psico: (Psico) Mirror Coat/Specchio velo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield :Acqua: (Acqua) Muddy Water/Fanghiglia PP 10 (-10 PV) Effetto: Has a 30% of lowering both enemy Pokemon's Accuracy by one stage :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn :Acqua: (Acqua) Aqua Jet/Acquagetto PP 20 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Blastoise ( :Acqua: ) :maschio: Blastoise (maschio) :femmina: Blastoise (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1 -> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1 -> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage Livello 1-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 1-> :Acciaio: (Acciaio) Flash Cannon/Cannon flash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 4-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 7 -> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 10 -> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage Livello 13 -> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 16 -> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 20 -> :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin Livello 24 -> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used Livello 28 -> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 32 -> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 39 -> :Normale: (Normale) Skull Bash/Capocciata PP 15 (-10 PV) Effetto: Raises user's Defense by one stage. User can't attack for a turn, and uses the attack on the following turn Livello 46 -> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Livello 53 -> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Tecniche apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Blastoise è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Blastoise è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forzasegreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Blastoise) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Blastoise e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Blastoise; -10 PV se la velocità del pokemon avversario è 4 volte quella di Blastoise; -15 PV se la velocità del pokemon avversario è 6 volte quella di Blastoise o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannon flash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Tecniche apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Psico: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield :Acqua: (Acqua) Muddy Water/Fanghiglia PP 10 (-10 PV) Effetto: Has a 30% of lowering both enemy Pokemon's Accuracy by one stage :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn :Acqua: (Acqua) Aqua Jet/Acquagetto PP 20 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Caterpie ( :Coleottero: ) :maschio: Caterpie (maschio) :femmina: Caterpie (femmina) Evoluzioni: Caterpie Metapod al livello 7 Butterfree al livello 10 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 50%; :Volante: Volante 200%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1 -> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1 -> :Coleottero: (Coleottero) String Shot/Mille bave PP 40 Effetto: Lowers both enemy Pokemon's Speed by one stage Metapod ( :Coleottero: ) :maschio: Metapod (maschio) :femmina: Metapod (femmina) Evoluzioni: Butterfree al livello 10 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 50%; :Volante: Volante 200%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 7-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Mosse apprese uscendo dall'uovo: PREV -> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) PREV -> :Coleottero: (Coleottero) String Shot/Mille bave PP 40 Effetto: Lowers both enemy Pokemon's Speed by one stage Butterfree ( :Coleottero: :Volante: ) :maschio: Butterfree (maschio) :femmina: Butterfree (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 25%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 200%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 400%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 10-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 12 -> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 12 -> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 12 -> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 16 -> :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly Livello 18 -> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 22 -> :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left Livello 24 -> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused Livello 28 -> :Coleottero: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 30 -> :Volante: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns Livello 34 -> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 36 -> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages Livello 40 -> :Coleottero: (Coleottero) Bug Buzz/Ronzio PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Butterfree è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Butterfree è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effettto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Oscurità) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM62-> :Coleottero: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangia sogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) :Coleottero: (Coleottero) String Shot/Mille bave PP 40 Effetto: Lowers both enemy Pokemon's Speed by one stage :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Weedle ( :Coleottero: :Veleno: ) :maschio: Weedle (maschio) :femmina: Weedle (femmina) Evoluzioni: Weedle Kakuna al livello 7 Beedrill al livello 10 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 25%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1 -> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 1 -> :Coleottero: (Coleottero) String Shot/Mille bave PP 40 Effetto: Lowers both enemy Pokemon's Speed by one stage Kakuna ( :Coleottero: :Veleno: ) :maschio: Kakuna (maschio) :femmina: Kakuna (femmina) Evoluzioni: Beedrill al livello 10 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 25%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 7-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Mosse apprese uscendo dal'uovo: PREV-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison PREV-> :Coleottero: (Coleottero) String Shot/Mille bave PP 40 Effetto: Lowers both enemy Pokemon's Speed by one stage Beedrill ( :Coleottero: :Veleno: ) :maschio: Beedrill (maschio) :femmina: Beedrill (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 25%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 10-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 13 -> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 16 -> :Coleottero: (Coleottero) Twineedle/Doppio ago PP 20 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a 20% of inflicting Poison, and of a critical hit Livello 19 -> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 22 -> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 25 -> :Veleno: (Veleno) Tossic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Livello 28 -> :Coleottero: (Coleottero) Pin Missle/Missispillo PP 20 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 31 -> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 34 -> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 37 -> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison Livello 40 -> :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Beedrill è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Beedrill è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effettto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM54-> :Normale: (Normale) False Swipe/Falso finale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM62-> :Coleottero: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: PREV-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison PREV-> :Coleottero: (Coleottero) String Shot/Mille bave PP 40 Effetto: Lowers both enemy Pokemon's Speed by one stage PREV-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Pidgey ( :Normale: :Volante: ) :maschio: Pidgey (maschio) :femmina: Pidgey (femmina) Evoluzioni: Pidgey Pidgeotto al livello 18 Pidgeot al livello 36 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 5-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 9-> :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Livello 13-> :Normale: (Normale) Quick Attack/Attacco Rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 17-> :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left Livello 21-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 25-> :Volante: (Volante) Featherdance/Danzapiume PP 15 Effetto: Lowers target's Attack by two stages Livello 29-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 33-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 37-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 41-> :Volante: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns Livello 45-> :Volante: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon Livello 49-> :Volante: (Volante) Air Slash/Etere lama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (danno minimo -3 PV; danno massimo -7 PV; varia a seconda del pokemon che usa questa tecnica) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 PV se la felicità di Pidgey è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 PV se la felicità di Pidgey è 255) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effeto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage Mosse apprese uscendo dall'uovo: :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns :Volante: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit :Volante: (Volante) Air Slash/Etere lama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Volante: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Pidgeotto ( :Normale: :Volante: ) :maschio: Pidgeotto (maschio) :femmina: Pidgeotto (femmina) Evoluzioni: Pidgeot al livello 36 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly Livello 1-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 5-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 9-> :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly Livello 13-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 17-> :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left Livello 22-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 27-> :Volante: (Volante) Featherdance/Danzapiume PP 15 Effetto: Lowers target's Attack by two stages Livello 32-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 37-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 42-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 47-> :Volante: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns Livello 52-> :Volante: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon Livello 57-> :Volante: (Volante) Air Slash/Etere lama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (Varies from each Pokemon, danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 se la felicità di Pidgeotto è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 se la felicità è 255) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scaccia bruma PP 15 Effetto: Lowers target's Evasion by one stage Mosse apprese uscendo dall'uovo: :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns :Volante: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit :Volante: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Pidgeot ( :Normale: :Volante: ) :maschio: Pidgeot (maschio) :femmina: Pidgeot (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Feliità base: 70 Mosse apprese salendo di livello: Livello 1-> :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly Livello 1-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 5-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 9-> :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly Livello 13-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 17-> :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left Livello 22-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 27-> :Volante: (Volante) Featherdance/Danza piume PP 15 Effetto: Lowers target's Attack by two stages Livello 32-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 38-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 44-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 50-> :Volante: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns Livello 56-> :Volante: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon Livello 62-> :Volante: (Volante) Air Slash/Etere lama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 PV se la felicità è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 se la felicità è 255) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonno lalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52;70 Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Normale: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scaccia bruma PP 15 Effetto: Lowers target's Evasion by one stage Mosse apprese uscendo dall'uovo: :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns :Volante: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit :Volante: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Rattata ( :Normale: ) :maschio: Rattata (maschio) :femmina: Rattata (femmina) Evoluzioni: Rattata Raticate al livello 20 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 4-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 7-> :Normale: (Normale) Focus Energy/Focal energia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 10-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 13-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 16-> :Normale: (Normale) Hyper Fang/Iper zanna PP 15 (-8 PV) Effetto: Has 10% of causing the target to Flinch Livello 19-> :Buio: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Livello 22-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage Livello 25-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 28-> :Normale: (Normale) Super Fang/Super zanna PP 10 (Exact damage is equal to half of the target's remaining HP, rounded down) Effetto: Does damage equal to 50% of the target's remaining HP Livello 31-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 34-> :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: può congelare con D20 + speciale di rattata contro 350% difesa nemica TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: può congelare con D20 + speciale di rattata contro 300% difesa nemica TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 PV quando la felicità è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: può paralizzare con D20 + speciale di Rattata contro 200% difesa nemica TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 se la felicità di Rattata è 255) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio Team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda Shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dononaturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit :Fuoco: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns :Normale: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Raticate ( :Normale: ) :maschio: Raticate (maschio) :femmina: Raticate (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 4-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 7-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 10-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 13-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 16-> :Normale: (Normale) Hyper Fang/Iperzanna PP 15 (-8 PV) Effetto: Has 10% of causing the target to Flinch Livello 19-> :Buio: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Livello 20-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages Livello 24-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage Livello 29-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 34-> :Normale: (Normale) Super Fang/Superzanna PP 10 (Exact damage is equal to half of the target's remaining HP, rounded down) Effetto: Does damage equal to 50% of the target's remaining HP Livello 39-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 44-> :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iperraggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Raticate è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Raticate è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda schock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Mosse apprese uscendo dall'uovo: :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit :Fuoco: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns :Normale: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Spearow ( :Normale: :Volante: ) :maschio: Spearow (maschio) :femmina: Spearow (femmina) Evoluzioni: Spearow Fearow al livello 20 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 5-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 9-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 13-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 17-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 21-> :Volante: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon Livello 25-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 29-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 33-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 37-> :Volante: (Volante) Drill Peck/Perforbecco PP 20 (-8 PV) Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Spearow è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Spearow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scaccia bruma PP 15 Effetto: Lowers target's Evasion by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed :Volante: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch :Normale: (Normale) Tri Attack/Tripletta PP 10 (-8 PV) Effetto: Has 20% of inflicting either Burn, Freeze, or Paralyze :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Fearow ( :Normale: :Volante: ) :maschio: Fearow (maschio) :femmina: Fearow (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 1-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user Livello 5-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 9-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 13-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 17-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 23-> :Volante: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon Livello 29-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 35-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 41-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 47-> :Volante: (Volante) Drill Peck/Perforbecco PP 20 (-8 PV) Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Spearow è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Spearow è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed :Volante: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch :Normale: (Normale) Tri Attack/Tripletta PP 10 (-8 PV) Effetto: Has 20% of inflicting either Burn, Freeze, or Paralyze :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) False Swipe/Falso finale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Ekans ( :Veleno: ) :maschio: Ekans (maschio) :femmina: Ekans (femmina) Evoluzioni: Ekans Arbok al livello 22 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 4-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 9-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 12-> :Normale: (Normale) Glare/Bagliore PP 30 Effetto: Inflicts Paralyze Livello 17-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 20-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage Livello 25-> :Normale: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.) Livello 25-> :Normale: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile Livello 25-> :Normale: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile Livello 28-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Livello 33-> :Veleno: (Veleno) Gastro Acid/ PP 10 Effetto: Prevents the target's Ability from working Livello 36-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon Livello 41-> :Veleno: (Veleno) Gunk Shot/ PP 5 (-12 PV) Effetto: Has 30% of inflicting Poison Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Giga assorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ekans è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ekans è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM39-> :Terra: (Terra) Rock Tomb/ PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Nero pulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Veleno: (Veleno) Poison Fang/Veleno denti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted :Veleno: (Veleno) Poison Tail/Veleno coda PP 25 (-5 PV) Effetto: Has a 10% of inflicting Poison. Has a high chance of a critical hit Arbok ( :Veleno: ) :maschio: Arbok (maschio) :femmina: Arbok (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> :Veleno: (Veleno) Poison Sting/Veleno spina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 1-> :Elettro: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch Livello 1-> :Ghiaccio: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch Livello 1-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Livello 4-> :Veleno: (Veleno) Poison Sting/Veleno spina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 9-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 12-> :Normale: (Normale) Glare/Bagliore PP 30 Effetto: Inflicts Paralyze Livello 17-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 20-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage Livello 22-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage Livello 28-> :Normale: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.) Livello 28-> :Normale: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile Livello 28-> :Normale: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile Livello 34-> :Terra: (Terra) Mud Bomb/Pantano bomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Livello 42-> :Veleno: (Veleno) Gastro Acid/ PP 10 Effetto: Prevents the target's Ability from working Livello 48-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon Livello 56-> :Veleno: (Veleno) Gunk Shot/ PP 5 (-12 PV) Effetto: Has 30% of inflicting Poison Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Arbok è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Arbok è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 :Normale: (Normale) Scary Face/Viso truce PP 10 Effetto: Lowers target's Speed by two stages :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Veleno: (Veleno) Poison Fang/Veleno denti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted :Veleno: (Veleno) Poison Tail/Veleno coda PP 25 (-5 PV) Effetto: Has a 10% of inflicting Poison. Has a high chance of a critical hit Pikachu ( :Elettro: ) :maschio: Pikachu (maschio) :femmina: Pikachu (femmina) Evoluzioni: Pichu Pikachu Happiness Raichu Thunderstone Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 50%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 5-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 10-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 13-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 18-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage Livello 21-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 26-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10) Effetto: Has 10% of inflicting Paralyze Livello 29-> :Normale: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing Livello 34-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 37-> :Elettro: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze Livello 42-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 45-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Pikachu è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Pikachu è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda schock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Pikachu) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages PREV-> :Normale: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused PREV-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages (Normale) Doubleslap/Doppia sberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit :Elettro: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Normale: (Normale) Bide/Pazienza PP 10 (Exact damage is double the amount of damage received while using Bide) Effetto: User can't attack for 1 to 2 turns, and will then attack user with 2x the total damage received in that time :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user :Elettro: (Elettro) Charge/Sotto carica PP 20 Effetto: The damage of the next Electric-type attack used by the user is doubled :Normale: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Raichu ( :Elettro: ) :maschio: Raichu (maschio) :femmina: Raichu (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 50%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Elettro: (Elettro) Thundershock/Tuonoschock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 1-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze Livello 1-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Raichu è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Raichu è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda schock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Raichu) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage PREV-> :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages PREV-> :Normale: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused PREV-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages PREV-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) PREV-> :Normale: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing PREV-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages PREV-> :Elettro: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze :Normale: (Normale) Doubleslap/Doppia sberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit :Elettro: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Normale: (Normale) Bide/Pazienza PP 10 (Exact damage is double the amount of damage received while using Bide) Effetto: User can't attack for 1 to 2 turns, and will then attack user with 2x the total damage received in that time :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user :Elettro: (Elettro) Charge/Sotto carica PP 20 Effetto: The damage of the next Electric-type attack used by the user is doubled :Normale: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Sandshrew ( :Terra: ) :maschio: Sandshrew (maschio) :femmina: Sandshrew (femmina) Evoluzioni: Sandshrew Sandslash al livello 22 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 3-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 7-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 9-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 13-> :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin Livello 15-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 19-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 21-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 25-> :Coleottero: (Coleottero) Fury Cutter/Taglio furia PP 20 (-1 PV) Effetto: Fury Cutter's power increases every time it is used in a battle Livello 27-> :Terra: (Terra) Sand Tomb/Sabbio tomba PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 31-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 33-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Sandshrew e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Sandshrew; -10 PV se la velocità del pokemon avversario è 4 volte quella di Sandshrew; -15 PV se la velocità del pokemon avversario è 6 volte quella di Sandshrew o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed Livello 37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Sandshrew è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Sandshrew è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM39-> :Roccia: (Roccia) Rock Tomb/Roccio tomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Sandshrew) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Sandshrew e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Sandshrew; -10 PV se la velocità del pokemon avversario è 4 volte quella di Sandshrew; -15 PV se la velocità del pokemon avversario è 6 volte quella di Sandshrew o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin :Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage :Normale: (Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Sandslash ( :Terra: ) :maschio: Sandslash (maschio) :femmina: Sandslash (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 1-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 3-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 7-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 9-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 13-> :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin Livello 15-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 19-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 21-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 22-> :Normale: (Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Livello 28-> :Coleottero: (Coleottero) Fury Cutter/Taglio furia PP 20 (-1 PV) Effetto: Fury Cutter's power increases every time it is used in a battle Livello 33-> :Terra: (Terra) Sand Tomb/Sabbiotomba PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 40-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 45-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Sandslash e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Sandslash; -10 PV se la velocità del pokemon avversario è 4 volte quella di Sandslash; -15 PV se la velocità del pokemon avversario è 6 volte quella di Sandslash o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed Livello 52-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Sandslash è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Sandslash è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Sandslash) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Sandslash e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Sandslash; -10 PV se la velocità del pokemon avversario è 4 volte quella di Sandslash; -15 PV se la velocità del pokemon avversario è 6 volte quella di Sandslash o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Nidoran F ( :Veleno: ) :femmina: Nidoran F (femmina) Evoluzioni: Nidoran F Nidorina al livello 16 Nidoqueen (Moon Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 9-> :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 13-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 19-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 21-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 25-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle Livello 31-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Livello 33-> :Buio: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target Livello 37-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage Livello 43-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages Livello 45-> :Veleno: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidoran F è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidoran F è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party Nidorina ( :Veleno: ) :femmina: Nidorina (femmina) Evoluzioni: Nidoqueen (Moon Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 9-> :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 13-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 20-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 23-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 28-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle Livello 35-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Livello 38-> :Buio: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target Livello 43-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage Livello 50-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages Livello 58-> :Veleno: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidorina è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidorina è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party Nidoqueen ( :Veleno: :Terra: ) :femmina: Nidoqueen (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Veleno: (Veleno) Poison Sting/Veleno spina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 23-> :Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze Livello 43-> :Terra: (Terra) Earth Power/Geoforza PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 58-> :Lotta: (Lotta) Superpower/Troppo forte PP 5 (-12 PV) Effetto: After using Superpower, lowers user's Attack and Defense by one stage Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidoqueen è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidoqueen è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Nidoqueen) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Drago pulsar PP 10 (-9 PV) TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM76-> :Roccia: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage PREV-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit PREV-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch PREV-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle PREV-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed PREV-> :Buio: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target PREV-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage PREV-> :Veleno: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party Nidoran M ( :Veleno: ) :maschio: Nidoran M (maschio) Evoluzioni: Nidoran M Nidorino al livello 16 Nidoking (Moon Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 7-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 9-> :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 13-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 19-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 21-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV) Livello 25-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle Livello 31-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Livello 33-> :Buio: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target Livello 37-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison Livello 43-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages Livello 45-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidoran M è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidoran M è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Buio: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Nidorino ( :Veleno: ) :maschio: Nidorino (maschio) Evoluzioni: Nidoking (Moon Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 7-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 9-> :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 13-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 20-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 23-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV) Livello 28-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle Livello 35-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Livello 38-> :Buio: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target Livello 43-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison Livello 50-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages Livello 58-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidorino è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidorino è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Buio: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Nidoking ( :Veleno: :Terra: ) :maschio: Nidoking (maschio) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 23-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 43-> :Terra: (Terra) Earth Power/Geoforza PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 58-> :Coleottero: (Coleottero) Megahorn/Megacorno PP (-12 PV) Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggiadanza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Nidoking è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Nidoking è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM36-> :Veleno: (Veleno) Sludge Bomb/Fango bomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Nidoking) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM76-> :Roccia: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage PREV-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit PREV-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV) PREV-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle PREV-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed PREV-> :Buio: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target PREV-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Buio: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Clefairy ( :Normale: ) :maschio: Clefairy (maschio) :femmina: Clefairy (femmina) Evoluzioni: Cleffa Clefairy (Happiness) Clefable (Moon Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 140 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 4-> :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns Livello 7-> :Normale: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep Livello 10-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 13-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 16-> :Normale: (Normale) Follow Me/Sono qui PP 20 Effetto: Forces both of your opponent's Pokemon to target the user instead of the user's partner. Doesn't affect moves that attack both or all opposing Pokemon. Has no effect if not in a Double Battle Livello 19-> :Normale: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp Livello 22-> :Lotta: (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep Livello 25-> :Psico: (Psico) Cosmic Power/Cosmo forza PP 20 Effetto: Raises user's Defense and Special Defense by one stage Livello 28-> :Normale: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns Livello 31-> :Normale: (Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack Livello 34-> :Psico: (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns Livello 37-> :Normale: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail Livello 40-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 43-> :Acciaio: (Acciaio) Meteor Mash/Meteorpugno PP 10 (-10 PV) Effetto: Has 20% of raising the user's Attack by one stage Livello 46-> :Psico: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salva guardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Clefairy è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Clefairy è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Clefairy) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM76-> :Roccia: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: PREV-> (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages PREV-> (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused PREV-> (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle PREV-> (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages (Normale) Splash/Splash PP 40 Effetto: Does nothing (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any Clefable ( :Normale: ) :maschio: Clefable (maschio) :femmina: Clefable (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 140 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Doubleslap/Doppia sberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Normale: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep Livello 1-> :Normale: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp Livello 1-> :Normale: (Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Clefable è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Clefable è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Clefable) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM76-> :Roccia: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) PREV-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage PREV-> :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages PREV-> :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns PREV-> :Normale: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused PREV-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout PREV-> :Normale: (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle PREV-> :Normale: (Normale) Follow Me/Sono qui PP 20 Effetto: Forces both of your opponent's Pokemon to target the user instead of the user's partner. Doesn't affect moves that attack both or all opposing Pokemon. Has no effect if not in a Double Battle PREV-> :Erba: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target PREV-> :Lotta: (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep PREV-> :Psico: (Psico) Cosmic Power/Cosmo forza PP 20 Effetto: Raises user's Defense and Special Defense by one stage PREV-> :Normale: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns PREV-> :Psico: (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns PREV-> :Normale: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail PREV-> :Acciaio: (Acciaio) Meteor Mash/Meteorpugno PP 10 (-10 PV) Effetto: Has 20% of raising the user's Attack by one stage PREV-> :Psico: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages (Normale) Splash/Splash PP 40 Effetto: Does nothing (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any Vulpix ( :Fuoco: ) :maschio: Vulpix (maschio) :femmina: Vulpix (femmina) Evoluzioni: Vulpix Ninetales (Fire Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 4-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 7-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left Livello 11-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 14-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn Livello 17-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Livello 21-> :Psico: (Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield Livello 24-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 27-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 31-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn Livello 34-> :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 37-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages Livello 41-> :Spettro: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0 Livello 44-> :Psico: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch Livello 47-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Vulpix è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Vulpix è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems Mosse apprese uscendo dall'uovo: :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target :Fuoco: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn :Psico: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch :Normale: (Normale) Howl/Grido lotta PP 40 Effetto: Raises user's Attack by one stage :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Ninetales ( :Fuoco: ) :maschio: Ninetales (maschio) :femmina: Ninetales (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 1-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 1-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Livello 1-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 1-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages Mosse apprese usando TM e HM: TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ninetales è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ninetales è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Nero pulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage PREV-> :Psico: (Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield PREV-> :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected PREV-> :Spettro: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0 PREV-> :Psico: (Psico) Extrasensory/Extrasenso PP 30 (-8 PV) Effetto: Has 10% of causing the target to Flinch :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Fuoco: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn :Normale: (Normale) Howl/Grido lotta PP 40 Effetto: Raises user's Attack by one stage :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Jigglypuff ( :Normale: ) :maschio: Jigglypuff (maschio) :femmina: Jigglypuff (femmina) Evoluzioni: Igglybuff Jigglypuff (Happiness) Wigglytuff (Moon Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep Livello 5-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 9-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) Livello 13-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 17-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 21-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 25-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns Livello 29-> :Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze Livello 33-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Jigglypuff e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Jigglypuff; -10 PV se la velocità del pokemon avversario è 4 volte quella di Jigglypuff; -15 PV se la velocità del pokemon avversario è 6 volte quella di Jigglypuff o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed Livello 37-> :Lotta: (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep Livello 41-> :Normale: (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle Livello 45-> :Normale: (Normale) Hyper Voice/Granvoce PP 10 (-9 PV) Livello 49-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Jigglypuff è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Jigglypuff è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Jigglypuff) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Jigglypuff e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Jigglypuff; -10 PV se la velocità del pokemon avversario è 4 volte quella di Jigglypuff; -15 PV se la velocità del pokemon avversario è 6 volte quella di Jigglypuff o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM76-> :Roccia: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages PREV-> :Normale: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused PREV-> :Normale: (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out :Normale: (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP :Normale: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out :Buio: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any :Psico: (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Wigglytuff ( :Normale: ) :maschio: Wigglytuff (maschio) :femmina: Wigglytuff (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Normale: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep Livello 1-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 1-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Wigglytuff è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Wigglytuff è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Pscico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Wigglytuff) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Wigglytuff e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Wigglytuff; -10 PV se la velocità del pokemon avversario è 4 volte quella di Wigglytuff; -15 PV se la velocità del pokemon avversario è 6 volte quella di Wigglytuff o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages PREV-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) PREV-> :Normale: (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused PREV-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns PREV-> :Normale: (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle PREV-> :Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze PREV-> :Lotta: (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep PREV-> :Normale: (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle PREV-> :Normale: (Normale) Hyper Voice/Granvoce PP 10 (-9 PV) PREV-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out :Normale: (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP :Normale: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out :Buio: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any :Psico: (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Zubat ( :Veleno: :Volante: ) :maschio: Zubat (maschio) :femmina: Zubat (femmina) Evoluzioni: Zubat Golbat al livello 22 Crobat (Happiness) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 25%; :Veleno: Veleno 50%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 25%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 9-> :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Livello 13-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 17-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 21-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Livello 25-> :Volante: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit Livello 29-> :Normale: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active Livello 33-> :Veleno: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted Livello 37-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon Livello 41-> :Volante: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Zubat è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Zubat è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage Mosse apprese uscendo dall'uovo: :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Volante: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Golbat ( :Veleno: :Volante: ) :maschio: Golbat (maschio) :femmina: Golbat (femmina) Evoluzioni: Crobat (Happiness) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 25%; :Veleno: Veleno 50%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 25%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 1-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 1-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 1-> :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 9-> :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Livello 13-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 17-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 21-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Livello 27-> :Volante: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit Livello 33-> :Normale: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active Livello 39-> :Veleno: (Veleno) Poison Fang/Veleno denti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted Livello 45-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon Livello 51-> :Volante: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Golbat è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Golbat è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage Mosse apprese uscendo dall'uovo: :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Volante: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Oddish ( :Erba: :Veleno: ) :maschio: Oddish (maschio) :femmina: Oddish (femmina) Evoluzioni: Oddish Gloom al livello 21 Vileplume (Leaf Stone) Bellossom (Sun Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Erba: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 5-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage Livello 9-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage Livello 13-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 15-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 17-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 21-> :Erba: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 25-> :Normale: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns Livello 29-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any Livello 33-> :Normale: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail Livello 37-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 41-> :Erba: (Erba) Petal Dance/Petalo danza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Oddish è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Oddish è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) Mosse apprese uscendo dall'uovo: :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages :Erba: (Erba) Razor Leaf/Foglie lama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Gloom ( :Erba: :Veleno: ) :maschio: Gloom (maschio) :femmina: Gloom (femmina) Evoluzioni: Vileplume (Leaf Stone) Bellossom (Sun Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage Livello 1-> :Erba: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 1-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage Livello 5-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage Livello 9-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage Livello 13-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 15-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 17-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 23-> :Erba: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 29-> :Normale: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns Livello 35-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any Livello 41-> :Normale: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail Livello 47-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 53-> :Erba: (Erba) Petal Dance/Petalo danza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Gloom è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Gloom è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Gloom) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) Mosse apprese uscendo dall'uovo: :Erba: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Vileplume ( :Erba: :Veleno: ) :maschio: Vileplume (maschio) :femmina: Vileplume (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Erba: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 1-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 1-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 1-> :Erba: (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party Livello 53-> :Erba: (Erba) Petal Dance/Petalo danza PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 65-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Vileplume è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Vileplume è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Vileplume) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) Mosse apprese uscendo dall'uovo: PREV-> :Erba: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack PREV-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage PREV-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage PREV-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep PREV-> :Normale: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns PREV-> :Normale: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Erba: (Erba) Razor Leaf/Foglie lama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Paras ( :Coleottero: :Erba: ) :maschio: Paras (maschio) :femmina: Paras (femmina) Evoluzioni: Paras Parasect al livello 24 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 400%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 200%; :Terra: Terra 25%; :Volante: Volante 400%; :Psico: Psico 100%; :Coleottero: Coleottero 200%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 6-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 6-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 11-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 17-> :Erba: (Erba) Spore/Spora PP 15 Effetto: Inflicts Sleep Livello 22-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 27-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage Livello 33-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 38-> :Erba: (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party Livello 43-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Paras è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Paras è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM54-> :Normale: (Normale) False Swipe/Falso finale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) False Swipe/Falso finale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage :Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage :Veleno: (Veleno) Cross Poison/Veleno croce PP 20 (-7 PV) Effetto: Has a 10% of inflicting Poison. Has a high chance of a critical hit :Coleottero: (Coleottero) Bug Bite/Coleomorso PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user Parasect ( :Coleottero: :Erba: ) :maschio: Parasect (maschio) :femmina: Parasect (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 400%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 200%; :Terra: Terra 25%; :Volante: Volante 400%; :Psico: Psico 100%; :Coleottero: Coleottero 200%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 1-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 1-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 1-> :Veleno: (Veleno) Cross Poison/Velenocroce PP 20 (-7 PV) Effetto: Has a 10% of inflicting Poison. Has a high chance of a critical hit Livello 6-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 6-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 11-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 17-> :Erba: (Erba) Spore/Spora PP 15 Effetto: Inflicts Sleep Livello 22-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 30-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage Livello 39-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 47-> :Erba: (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party Livello 55-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Parasect è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Parasect è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM54-> :Normale: (Normale) False Swipe/Falso finale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Ssotituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage :Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage :Coleottero: (Coleottero) Bug Bite/Coleomorso PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user Venonat ( :Coleottero: :Veleno: ) :maschio: Venonat (maschio) :femmina: Venonat (femmina) Evoluzioni: Venonat Venomoth al livello 31 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 25%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 1-> :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 11-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 13-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 17-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 23-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 25-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused Livello 29-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 35-> :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused Livello 37-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 41-> :Veleno: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted Livello 47-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Venonat è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Venonat è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems Mosse apprese uscendo dall'uovo: :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack :Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon :Normale: (Normale) Morning Sun/Mattindoro PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed :Coleottero: (Coleottero) Bug Bite/Coleomorso PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user Venomoth ( :Coleottero: :Veleno: ) :maschio: Venomoth (maschio) :femmina: Venomoth (femmina) Evoluzioni: Venonat Venomoth al livello 31 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 25%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 1-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 1-> :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) Livello 1-> :Coleottero: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 11-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 13-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 17-> :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 23-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 25-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused Livello 29-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 31-> :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly Livello 37-> :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused Livello 41-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 47-> :Veleno: (Veleno) Poison Fang/Velenodenti PP 15 (-5 PV) Effetto: Has a 30% of inflicting Toxic. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted Livello 55-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 59-> :Coleottero: (Coleottero) Bug Buzz/Ronzio PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Venomoth è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Venomoth è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM62-> :Coleottero: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage Mosse apprese uscendo dall'uovo: :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon :Normale: (Normale) Morning Sun/Mattindoro PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed :Coleottero: (Coleottero) Bug Bite/Coleomorso PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user Diglett ( :Terra: ) :maschio: Diglett (maschio) :femmina: Diglett (femmina) Evoluzioni: Diglett Dugtrio al livello 26 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 4-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Livello 12-> :Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Livello 15-> :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage Livello 18-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn Livello 23-> :Buio: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Livello 26-> :Terra: (Terra) Earth Power/Geoforza PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 29-> :Terra: (Terra) Mud Bomb/Pantano bomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Livello 34-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 37-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig Livello 40-> :Terra: (Terra) Fissure/Abisso PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Diglett è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Diglett è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Roccia: (Roccia) Ancientpower/Forza antica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Dugtrio ( :Terra: ) :maschio: Dugtrio (maschio) :femmina: Dugtrio (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Normale: (Normale) Tri Attack/Tripletta PP 10 (-8 PV) Effetto: Has 20% of inflicting either Burn, Freeze, or Paralyze Livello 1-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Livello 4-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Livello 12-> :Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10) Livello 15-> :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage Livello 18-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn Livello 23-> :Buio: (Buio) Sucker Punch/Sbigo attacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Livello 26-> :Terra: (Terra) Sand Tomb/Sabbiotomba PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 28-> :Terra: (Terra) Earth Power/Geoforza PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 33-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Livello 40-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 45-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig Livello 50-> :Terra: (Terra) Fissure/Abisso PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dugtrio è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dugtrio è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Omrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM76-> :Roccia: (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns Meowth ( :Normale: ) :maschio: Meowth (maschio) :femmina: Meowth (femmina) Evoluzioni: Meowth Persian al livello 28 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 6-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 9-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user Livello 14-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 17-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 22-> :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 25-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn Livello 30-> :Normale: (Normale) Pay Day/Giorno paga PP 20 (-4 PV) Effetto: After the fight, the Trainer picks up (user's Level x # of times Pay Day was used x 2) Poke Dollars. Has no additional effect in player-vs.-player fights Livello 33-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 38-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages Livello 41-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 46-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages Livello 49-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Meowth è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Meowth è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) Mosse apprese uscendo dall'uovo: :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target :Normale: (Normale) Assist/Assistente PP 20 Effetto: Uses a random attack from a random Pokemon in your party :Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Buio: (Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes; (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Persian ( :Normale: ) :maschio: Persian (maschio) :femmina: Persian (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user Livello 1-> :Buio: (Buio) Switcheroo/Rapidscambio PP 10 Effetto: Switches the user's Held Item, if any, and the target's Held Item, if any Livello 6-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 9-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user Livello 14-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 17-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 22-> :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 25-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn Livello 32-> :Roccia: (Roccia) Power Gem/Gemmoforza PP 20 (-7 PV) Livello 37-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 44-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages Livello 49-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 56-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages Livello 61-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Persian è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Persian è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM63-> :Buio: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Pay Day/Giorno paga PP 20 (-4 PV) Effetto: After the fight, the Trainer picks up (user's Level x # of times Pay Day was used x 2) Poke Dollars. Has no additional effect in player-vs.-player fights :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Assist/Assistente PP 20 Effetto: Uses a random attack from a random Pokemon in your party :Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Buio: (Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes; (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Psyduck ( :Acqua: ) :maschio: Psyduck (maschio) :femmina: Psyduck (femmina) Evoluzioni: Psyduck Golduck al livello 33 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield Livello 5-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 9-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 14-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 18-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 22-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 27-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 31-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 35-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target Livello 40-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 44-> :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages Livello 48-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Psyduck è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Psyduck è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Psyduck) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit :Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Golduck ( :Acqua: ) :maschio: Golduck (maschio) :femmina: Golduck (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 1-> :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield Livello 5-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 9-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 14-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 18-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 22-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 27-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 31-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 37-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target Livello 44-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 50-> :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages Livello 56-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Golduck è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Acciaio: (Acciaio) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Golduck è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Golduck) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit :Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Mankey ( :Lotta: ) :maschio: Mankey (maschio) :femmina: Mankey (femmina) Evoluzioni: Mankey Primeape al livello 28 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Lotta: (Lotta) Low Kick/Calcio basso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 1-> :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any Livello 9-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 13-> :Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit Livello 17-> :Lotta: (Lotta) Seismic Toss/Movimento sismico PP 20 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level Livello 21-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 25-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 33-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target Livello 37-> :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Livello 41-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 45-> :Buio: (Buio) Punishment/Punizione PP 5 (60 if the target has had no stat changes; (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had Livello 49-> :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Mankey è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Mankey è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Mankey) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Normale: (Normale) Smellingsalt/Maniere forti PP 10 (-6 PV) Effetto: If the target is Paralyzed, Smellingsalt's damage is doubled and the target becomes cured of Paralyze :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage Primeape ( :Lotta: ) :maschio: Primeape (maschio) :femmina: Primeape (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Lotta: (Lotta) Low Kick/Calcio basso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 1-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Primeape) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) Livello 9-> :Normale: (Normale) Fury Swipes/Sfuriate PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 13-> :Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit Livello 17-> :Lotta: (Lotta) Seismic Toss/Movimento sismico PP 20 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level Livello 21-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 25-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 28-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 35-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target Livello 41-> :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Livello 47-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 53-> :Buio: (Buio) Punishment/Punizione PP 5 (-6 PV if the target has had no stat changes; (power increases depending on the cumulative sum of the target's stat changes)) Effetto: Punishment's power increases depending on how many positive stat changes the target has had Livello 59-> :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Primeape è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Primeape è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Roccio tomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Primeape) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Buio: (Buio) Beat Up/Picchiaduro PP 10 (-1 PV) Effetto: Does additional damage for each healthy Pokemon you have in your party :Normale: (Normale) Smellingsalt/Maniere forti PP 10 (-6 PV) Effetto: If the target is Paralyzed, Smellingsalt's damage is doubled and the target becomes cured of Paralyze :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn Growlithe ( :Fuoco: ) :maschio: Growlithe (maschio) :femmina: Growlithe (femmina) Evoluzioni: Growlithe Arcanine (Fire Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 1-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left Livello 6-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 9-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 14-> :Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) Livello 17-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle Livello 20-> :Fuoco: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen Livello 25-> :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low Livello 28-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Livello 31-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 34-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 39-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 42-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage Livello 45-> :Fuoco: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 48-> :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Growlithe è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Growlithe è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage :Fuoco: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn :Normale: (Normale) Howl/Grido lotta PP 40 Effetto: Raises user's Attack by one stage :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit Arcanine ( :Fuoco: ) :maschio: Arcanine (maschio) :femmina: Arcanine (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 1-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left Livello 1-> :Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) Livello 1-> :Elettro: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch Livello 1-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Livello 39-> :Normale: (Normale) Extremespeed/Extra rapido PP 5 (-8 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Arcanine è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Arcanine è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Drago pulsar PP 10 (-9 PV) TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: PREV-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn PREV-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage PREV-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle PREV-> :Fuoco: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen PREV-> :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low PREV-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target PREV-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages PREV-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage PREV-> :Fuoco: (Fuoco) Heat Wave/Onda calda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn PREV-> :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit :Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Normale: (Normale) Howl/Grido lotta PP 40 Effetto: Raises user's Attack by one stage Poliwag ( :Acqua: ) :maschio: Poliwag (maschio) :femmina: Poliwag (femmina) Evoluzioni: Poliwag Poliwhirl al livello 25 Poliwrath (Water Stone) Politoed (Trade while holding King's Rock) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield Livello 5-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 8-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 11-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 15-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Livello 21-> :Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze Livello 25-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 28-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Livello 31-> :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) Livello 35-> :Lotta: (Lotta) Wake-up Slap/Svegliopacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep Livello 38-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Livello 41-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Poliwag è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Poliwag è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing :Normale: (Normale) Mind Reader/Leggi mente PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison :Ghiaccio: (Ghiaccio) Ice Ball/Palla gelo PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Ice Ball's power rises after each of these 5 turns :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield Poliwhirl ( :Acqua: ) :maschio: Poliwhirl (maschio) :femmina: Poliwhirl (femmina) Evoluzioni: Poliwrath (Water Stone) Politoed (Trade while holding King's Rock) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 1-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 1-> :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield Livello 5-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 8-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 11-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 15-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Livello 21-> :Normale: (Normale) Body Slam/Corpo scontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze Livello 27-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 32-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Livello 37-> :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) Livello 43-> :Lotta: (Lotta) Wake-up Slap/Svegliopacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep Livello 48-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Livello 53-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Poliwhirl è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Poliwhirl è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Poliwhirl) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing :Normale: (Normale) Mind Reader/Leggi mente PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison :Ghiaccio: (Ghiaccio) Ice Ball/Palla gelo PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Ice Ball's power rises after each of these 5 turns Poliwrath ( :Acqua: :Lotta: ) :maschio: Poliwrath (maschio) :femmina: Poliwrath (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 1-> :Lotta: (Lotta) Submission/Sottomissione PP 25 (-8 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 1-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 43-> :Lotta: (Lotta) Dynamicpunch/Dinamipugno PP 5 (-10 PV) Effetto: Has a 100% of making the target Confused Livello 53-> :Normale: (Normale) Mind Reader/Leggi mente PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM08-> :Lotta: (Lotta) Bulk Up/Granfisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Poliwrath è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Poliwrath è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Poliwrath) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: PREV-> :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield PREV-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage PREV-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) PREV-> :Normale: (Normale) Body Slam/Corpo contro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze PREV-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage PREV-> :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) PREV-> :Lotta: (Lotta) Wake-up Slap/Svegliopacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep PREV-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) PREV-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison :Ghiaccio: (Ghiaccio) Ice Ball/Pallagelo PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Ice Ball's power rises after each of these 5 turns Abra ( :Psico: ) :maschio: Abra (maschio) :femmina: Abra (femmina) Evoluzioni: Abra Kadabra al livello 16 Alakazam (Trade) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Teleport/Teletrasporto PP 20 Effetto: Teleports the user out of the battle. Has no effect in Trainer battles Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Abra è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Abra è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Abra) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM63-> :Buio: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuoco pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelo pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Psico: (Psico) Power Trick/Inganno forza PP 10 Effetto: Switches the user's Attack and Special Attack with the target's Attack and Special Attack :Psico: (Psico) Guard Swap/Baratto scudo PP 10 Effetto: Switches any changes to the user's Defense and Special Defense stats with any changes to the target's Defense and Special Defense stats Kadabra ( :Psico: ) :maschio: Kadabra (maschio) :femmina: Kadabra (femmina) Evoluzioni: Alakazam (Trade) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 1-> :Psico: (Psico) Teleport/Teletrasporto PP 20 Effetto: Teleports the user out of the battle. Has no effect in Trainer battles Livello 1-> :Psico: (Psico) Kinesis/Cinesi PP 15 Effetto: Lowers target's Accuracy by one stage Livello 16-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 18-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 22-> :Psico: (Psico) Miracle Eye/Miracolvista PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Dark-type Pokemon with Psychic-type attacks Livello 24-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused Livello 28-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 30-> :Normale: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 34-> :Psico: (Psico) Psycho Cut/Psico taglio PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 36-> :Psico: (Psico) Role Play/Gioco di ruolo PP 10 Effetto: Changes the user's Ability to the target's Ability Livello 40-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 42-> :Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out Livello 46-> :Psico: (Psico) Trick/Raggiro PP 10 Effetto: Switches the user's Held Item, if any, and the target's Held Item, if any Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Kadabra è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Kadabra è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Kadabra) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM63-> :Buio: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuoco pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelo pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Psico: (Psico) Power Trick/Inganno forza PP 10 Effetto: Switches the user's Attack and Special Attack with the target's Attack and Special Attack :Psico: (Psico) Guard Swap/Baratto scudo PP 10 Effetto: Switches any changes to the user's Defense and Special Defense stats with any changes to the target's Defense and Special Defense stats Alakazam ( :Psico: ) :maschio: Alakazam (maschio) :femmina: Alakazam (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 1-> :Psico: (Psico) Teleport/Teletrasporto PP 20 Effetto: Teleports the user out of the battle. Has no effect in Trainer battles Livello 1-> :Psico: (Psico) Kinesis/Cinesi PP 15 Effetto: Lowers target's Accuracy by one stage Livello 16-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 18-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 22-> :Psico: (Psico) Miracle Eye/Miracolvista PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Dark-type Pokemon with Psychic-type attacks Livello 24-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused Livello 28-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 30-> :Normale: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 34-> :Psico: (Psico) Psycho Cut/Psico taglio PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 36-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage Livello 40-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 42-> :Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out Livello 46-> :Psico: (Psico) Trick/Raggiro PP 10 Effetto: Switches the user's Held Item, if any, and the target's Held Item, if any Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Alakazam è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Alakazam è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Alakazam) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM63-> :Buio: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Mosse apprese uscendo dall'uovo: PREV-> :Psico: (Psico) Role Play/Gioco di ruolo PP 10 Effetto: Changes the user's Ability to the target's Ability :Fuoco: (Fuoco) Fire Punch/Fuoco pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelo pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Psico: (Psico) Power Trick/Inganno forza PP 10 Effetto: Switches the user's Attack and Special Attack with the target's Attack and Special Attack :Psico: (Psico) Guard Swap/Baratto scudo PP 10 Effetto: Switches any changes to the user's Defense and Special Defense stats with any changes to the target's Defense and Special Defense stats Machop ( :Lotta: ) :maschio: Machop (maschio) :femmina: Machop (femmina) Evoluzioni: Machop Machoke al livello 28 Machamp (Trade) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Lotta: (Lotta) Low Kick/Calcio basso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is Livello 7-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 10-> :Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit Livello 13-> :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) Livello 19-> :Lotta: (Lotta) Seismic Toss/Movimento sismico PP 20 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level Livello 22-> :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn Livello 25-> :Lotta: (Lotta) Vital Throw/Vitaltiro PP 10 (-7 PV) Effetto: User attacks last. Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 31-> :Lotta: (Lotta) Submission/Sottomissione PP 25 (-8 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 34-> :Lotta: (Lotta) Wake-up Slap/Svegliopacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep Livello 37-> :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Livello 43-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages Livello 46-> :Lotta: (Lotta) Dynamicpunch/Dinamipugno PP 5 (-10 PV) Effetto: Has a 100% of making the target Confused Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM08-> :Lotta: (Lotta) Bulk Up/Granfisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Machop è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Machop è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Machop) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuoco pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelo pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Lotta: (Lotta) Rolling Kick/Calcio rullo PP 15 (-6 PV) Effetto: Has 30% of causing the target to Flinch :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Normale: (Normale) Smellingsalt/Maniere forti PP 10 (-6 PV) Effetto: If the target is Paralyzed, Smellingsalt's damage is doubled and the target becomes cured of Paralyze :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage :Acciaio: (Acciaio) Bullet Punch/Pugno scarica PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Machoke ( :Lotta: ) :maschio: Machoke (maschio) :femmina: Machoke (femmina) Evoluzioni: Machamp (Trade) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Lotta: (Lotta) Low Kick/Calcio basso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 7-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 10-> :Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit Livello 13-> :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) Livello 19-> :Lotta: (Lotta) Seismic Toss/Movimento sismico PP 20 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level Livello 22-> :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn Livello 25-> :Lotta: (Lotta) Vital Throw/Vitaltiro PP 10 (-7 PV) Effetto: User attacks last. Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 32-> :Lotta: (Lotta) Submission/Sottomissione PP 25 (-8 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 36-> :Lotta: (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep Livello 40-> :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Livello 44-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages Livello 51-> :Lotta: (Lotta) Dynamicpunch/Dinamipugno PP 5 (-10 PV) Effetto: Has a 100% of making the target Confused Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Machoke è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Machoke è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Machoke) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuoco pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelo pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Lotta: (Lotta) Rolling Kick/Calcio rullo PP 15 (-6 PV) Effetto: Has 30% of causing the target to Flinch :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Normale: (Normale) Smellingsalt/Maniere forti PP 10 (-6 PV) Effetto: If the target is Paralyzed, Smellingsalt's damage is doubled and the target becomes cured of Paralyze :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage :Acciaio: (Acciaio) Bullet Punch/Pugno scarica PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Machamp ( :Lotta: ) :maschio: Machamp (maschio) :femmina: Machamp (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Lotta: (Lotta) Low Kick/Calcio basso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 7-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 10-> :Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit Livello 13-> :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) Livello 19-> :Lotta: (Lotta) Seismic Toss/Movimento sismico PP 20 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level Livello 22-> :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn Livello 25-> :Lotta: (Lotta) Vital Throw/Vitaltiro PP 10 (-7 PV) Effetto: User attacks last. Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 32-> :Lotta: (Lotta) Submission/Sottomissione PP 25 (-8 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 36-> :Lotta: (Lotta) Wake-up Slap/Svegliopacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep Livello 40-> :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Livello 44-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages Livello 51-> :Lotta: (Lotta) Dynamicpunch/Dinamipugno PP 5 (-10 PV) Effetto: Has a 100% of making the target Confused Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Machamp è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Machamp è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Machamp) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuoco pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelo pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Lotta: (Lotta) Rolling Kick/Calcio rullo PP 15 (-6 PV) Effetto: Has 30% of causing the target to Flinch :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Normale: (Normale) Smellingsalt/Maniere forti PP 10 (-6 PV) Effetto: If the target is Paralyzed, Smellingsalt's damage is doubled and the target becomes cured of Paralyze :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage :Acciaio: (Acciaio) Bullet Punch/Pugno scarica PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Bellsprout ( :Erba: :Veleno: ) :maschio: Bellsprout (maschio) :femmina: Bellsprout (femmina) Evoluzioni: Bellsprout Weepinbell al livello 21 Victreebel (Leaf Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Erba: (Erba) Vine Whip/Frustata PP 15 (-4 PV) Livello 7-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage Livello 11-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 13-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 15-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 17-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 23-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage Livello 27-> :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match Livello 29-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage Livello 35-> :Veleno: (Veleno) Gastro Acid/ PP 10 Effetto: Prevents the target's Ability from working Livello 39-> :Erba: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit Livello 41-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 47-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Bellsprout è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Bellsprout è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) Mosse apprese uscendo dall'uovo: :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage :Erba: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Erba: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia Weepinbell ( :Erba: :Veleno: ) :maschio: Weepinbell (maschio) :femmina: Weepinbell (femmina) Evoluzioni: Victreebel (Leaf Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Erba: (Erba) Vine Whip/Frustata PP 15 (-4 PV) Livello 1-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage Livello 7-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage Livello 11-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 13-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 15-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 17-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 23-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage Livello 27-> :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match Livello 29-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage Livello 35-> :Veleno: (Veleno) Gastro Acid/ PP 10 Effetto: Prevents the target's Ability from working Livello 39-> :Erba: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit Livello 41-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 47-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Weepinbell è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Weepinbell è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) Mosse apprese uscendo dall'uovo: :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage :Erba: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Erba: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia Victreebel ( :Erba: :Veleno: ) :maschio: Victreebel (maschio) :femmina: Victreebel (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Erba: (Erba) Vine Whip/Frustata PP 15 (-4 PV) Livello 1-> :Erba: (Erba) Razor Leaf/Foglielama PP 25 (-6 PV) Effetto: Has a high chance of a critical hit Livello 1-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 1-> :Normale: (Normale) Sweet Scent/Profumino PP 20 Effetto: Lowers both enemy Pokemon's Evasion by one stage Livello 1-> :Normale: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.) Livello 1-> :Normale: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile Livello 1-> :Normale: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile Livello 47-> :Erba: (Erba) Leaf Storm/Verde bufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Victreebel è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Victreebel è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage PREV-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected PREV-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison PREV-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze PREV-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage PREV-> :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match PREV-> :Veleno: (Veleno) Gastro Acid/ PP 10 Effetto: Prevents the target's Ability from working PREV-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) PREV-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Coleottero: (Coleottero) Leech Life/Sanguisuga PP 15 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage :Erba: (Erba) Magical Leaf/Foglia magica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Erba: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia Tentacool ( :Acqua: :Veleno: ) :maschio: Tentacool (maschio) :femmina: Tentacool (femmina) Evoluzioni: Tentacool Tentacruel al livello 30 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 8-> :Normale: (Normale) Constrict/Limitazione PP 35 (-1 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 12-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage Livello 15-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Livello 19-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 22-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 26-> :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages Livello 29-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 33-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison Livello 36-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 40-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Livello 43-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Tentacool è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Tentacool è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Normale: (Normale) Safeguard/Salvagurdia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin :Psico: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Normale: (Normale) Acupressure/Agopressione PP 30 Effetto: Raises one of the user's stats at random by two stages Tentacruel ( :Acqua: :Veleno: ) :maschio: Tentacruel (maschio) :femmina: Tentacruel (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Veleno: (Veleno) Poison Sting/Velenospina PP 35 (-2 PV) Effetto: Has 30% of inflicting Poison Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 1-> :Normale: (Normale) Constrict/Limitazione PP 35 (-1 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 8-> :Normale: (Normale) Constrict/Limitazione PP 35 (-1 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 12-> :Veleno: (Veleno) Acid/Acido PP 30 (-4 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Special Defense by one stage Livello 15-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Livello 19-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 22-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 26-> :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages Livello 29-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 36-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison Livello 42-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 49-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Livello 55-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Tentacruel è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Tentacruel è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin :Psico: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Normale: (Normale) Acupressure/Agopressione PP 30 Effetto: Raises one of the user's stats at random by two stages Geodude ( :Roccia: :Terra: ) :maschio: Geodude (maschio) :femmina: Geodude (femmina) Evoluzioni: Geodude Graveler al livello 25 Golem (Trade) Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 400%; :Elettro: Elettro 0%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 200%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 4-> :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield Livello 8-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages Livello 11-> :Roccia: (Roccia) Rock Throw/Sassata PP 15 (-5 PV) Livello 15-> :Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10) Livello 18-> :Normale: (Normale) Selfdestruct/Autodistruzione PP 5 (-20 PV) Effetto: Attack user is Knocked Out after the attack Livello 22-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 25-> :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 29-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig Livello 32-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack Livello 36-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 39-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Geodude è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Geodude è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Geodude) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Squirtle e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Squirtle; -10 PV se la velocità del pokemon avversario è 4 volte quella di Squirtle; -15 PV se la velocità del pokemon avversario è 6 volte quella di Squirtle o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Mega Punch/Mega pugno PP 20 (-8 PV) :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Block/Blocco PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active :Lotta: (Lotta) Hammer Arm/Martelpugno PP 10 (-10 PV) Effetto: Lowers user's Speed by one stage Graveler ( :Roccia: :Terra: ) :maschio: Graveler (maschio) :femmina: Graveler (femmina) Evoluzioni: Golem (Trade) Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 400%; :Elettro: Elettro 0%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 200%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 1-> :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield Livello 1-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages Livello 4-> :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield Livello 8-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages Livello 11-> :Roccia: (Roccia) Rock Throw/Sassata PP 15 (-5 PV) Livello 15-> :Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10) Livello 18-> :Normale: (Normale) Selfdestruct/Autodistruzione PP 5 (-20 PV) Effetto: Attack user is Knocked Out after the attack Livello 22-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 27-> :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 33-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig Livello 38-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack Livello 44-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 49-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Graveler è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Graveler è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Graveler) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Squirtle e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Squirtle; -10 PV se la velocità del pokemon avversario è 4 volte quella di Squirtle; -15 PV se la velocità del pokemon avversario è 6 volte quella di Squirtle o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Mega Punch/Mega pugno PP 20 (-8 PV) :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Block/Blocco PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active :Lotta: (Lotta) Hammer Arm/Martelpugno PP 10 (-10 PV) Effetto: Lowers user's Speed by one stage Golem ( :Roccia: :Terra: ) :maschio: Golem (maschio) :femmina: Golem (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 400%; :Elettro: Elettro 0%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 200%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 1-> :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield Livello 1-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages Livello 4-> :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield Livello 8-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages Livello 11-> :Roccia: (Roccia) Rock Throw/Sassata PP 15 (-5 PV) Livello 15-> :Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10) Livello 18-> :Normale: (Normale) Selfdestruct/Autodistruzione PP 5 (-20 PV) Effetto: Attack user is Knocked Out after the attack Livello 22-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 27-> :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 33-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig Livello 38-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack Livello 44-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 49-> :Roccia: (Roccia) Stone Edge/Pietra taglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Golem è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Golem è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Golem) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Squirtle e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Squirtle; -10 PV se la velocità del pokemon avversario è 4 volte quella di Squirtle; -15 PV se la velocità del pokemon avversario è 6 volte quella di Squirtle o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Mega Punch/Mega pugno PP 20 (-8 PV) :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Block/Blocco PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active :Lotta: (Lotta) Hammer Arm/Martelpugno PP 10 (-10 PV) Effetto: Lowers user's Speed by one stage Ponyta ( :Fuoco: ) :maschio: Ponyta (maschio) :femmina: Ponyta (femmina) Evoluzioni: Ponyta Rapidash al livello 40 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 7-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 10-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 16-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 19-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 25-> :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 28-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 34-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn Livello 44-> :Volante: (Volante) Bounce/Rimbalzo PP 5 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Bounce on the following turn. Has a {effect_chance} of inflicting Paralyze Livello 48-> :Fuoco: (Fuoco) Flare Blitz/Fuococarica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Ponyta è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Ponyta è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Fuoco: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages Rapidash ( :Fuoco: ) :maschio: Rapidash (maschio) :femmina: Rapidash (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 1-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 1-> :Coleottero: (Coleottero) Megahorn/Mega corno PP 10 (-12 PV) Livello 1-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison Livello 7-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 10-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 16-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 19-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 25-> :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 28-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 34-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn Livello 40-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 49-> :Volante: (Volante) Bounce/Rimbalzo PP 5 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Bounce on the following turn. Has a {effect_chance} of inflicting Paralyze Livello 58-> :Fuoco: (Fuoco) Flare Blitz/Fuococarica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Rapidash è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Rapidash è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep :Fuoco: (Fuoco) Flame Wheel/Ruotafuoco PP 25 (-6 PV) Effetto: Has 10% of inflicting Burn. Flame Wheel can be used even if the user is Frozen, and will cure the user of being Frozen :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages Slowpoke ( :Acqua: :Psico: ) :maschio: Slowpoke (maschio) :femmina: Slowpoke (femmina) Evoluzioni: Slowpoke Slowbro al livello 37 Slowking (Trade while holding King's Rock) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage Livello 1-> :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out Livello 6-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 11-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 15-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 20-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 25-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 29-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 34-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 39-> :Normale: (Normale) Slack Off/Pigro PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 43-> :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages Livello 48-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 53-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Livello 57-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Slowpoke è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Slowpoke è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize :Normale: (Normale) Snore/Russare PP 15 (-4 PV) Effetto: Can only be used while the user is Asleep :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield :Normale: (Normale) Block/Blocco PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active :Normale: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Slowbro ( :Acqua: :Psico: ) :maschio: Slowbro (maschio) :femmina: Slowbro (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage Livello 1-> :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out Livello 6-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 11-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 15-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 20-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 25-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 29-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 34-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 37-> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage Livello 41-> :Normale: (Normale) Slack Off/Pigro PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 47-> :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages Livello 54-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 61-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Livello 67-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Slowbro è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Slowbro è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Slowbro) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize :Normale: (Normale) Snore/Russare PP 15 (-4 PV) Effetto: Can only be used while the user is Asleep :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) :Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield :Normale: (Normale) Block/Blocco PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active :Normale: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack Magnemite ( :Elettro: :Acciaio: ) Magnemite (senza genere) Evoluzioni: Magnemite Magneton al livello 30 Magnezone (Level Up at Mt. Coronet) Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 50%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 200%; :Veleno: Veleno 0%; :Terra: Terra 400%; :Volante: Volante 25%; :Psico: Psico 50%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 50%; :Drago: Drago 50%; :Buio: Buio 50%; :Acciaio: Acciaio 25% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Acciaio: (Acciaio) Metal Sound/Ferrostrido PP 40 Effetto: Lowers target's Special Defense by two stages Livello 6-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 11-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 14-> :Normale: (Normale) Sonicboom/Sonicboom PP 20 (esattamente 20 danni) Effetto: Does exactly 20 damage Livello 17-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 22-> :Elettro: (Elettro) Spark/Scintilla PP 20 (-7 PV) Effetto: Has 30% of inflicting Paralyze Livello 27-> :Normale: (Normale) Lock-on/Localizza PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers Livello 30-> :Acciaio: (Acciaio) Magnet Bomb/Bombagnete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 33-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 38-> :Elettro: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze Livello 43-> :Acciaio: (Acciaio) Mirror Shot/Cristalcolpo PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Livello 46-> :Elettro: (Elettro) Magnet Rise/Magnetascesa PP 10 Effetto: Changes the user's Ability to Levitate Livello 49-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Magnemite e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Magnemite; -10 PV se la velocità del pokemon avversario è 4 volte quella di Magnemite; -15 PV se la velocità del pokemon avversario è 6 volte quella di Magnemite o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed Livello 54-> :Elettro: (Elettro) Zap Cannon/Falcecannone PP 5 (-12 PV) Effetto: Has 100% of inflicting Paralyze Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Magnemite è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Magnemite è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Magnemite e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Magnemite; -10 PV se la velocità del pokemon avversario è 4 volte quella di Magnemite; -15 PV se la velocità del pokemon avversario è 6 volte quella di Magnemite o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Magneton ( :Elettro: :Acciaio: ) Magneton (senza genere) Evoluzioni: Magnezone (Level Up at Mt. Coronet) Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 50%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 200%; :Veleno: Veleno 0%; :Terra: Terra 400%; :Volante: Volante 25%; :Psico: Psico 50%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 50%; :Drago: Drago 50%; :Buio: Buio 50%; :Acciaio: Acciaio 25% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 1-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 1-> :Normale: (Normale) Tri Attack/Tripletta PP 10 (-8 PV) Effetto: Has 20% of inflicting either Burn, Freeze, or Paralyze Livello 1-> :Acciaio: (Acciaio) Metal Sound/Ferrostrido PP 40 Effetto: Lowers target's Special Defense by two stages Livello 6-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 11-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 14-> :Normale: (Normale) Sonicboom/Sonicboom PP 20 (esattamente 20 danni) Effetto: Does exactly 20 damage Livello 17-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 22-> :Elettro: (Elettro) Spark/Scintilla PP 20 (-7 PV) Effetto: Has 30% of inflicting Paralyze Livello 27-> :Normale: (Normale) Lock-on/Localizza PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers Livello 30-> :Acciaio: (Acciaio) Magnet Bomb/Bombagnete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 34-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 40-> :Elettro: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze Livello 46-> :Acciaio: (Acciaio) Mirror Shot/Cristalcolpo PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Livello 50-> :Elettro: (Elettro) Magnet Rise/Magnetascesa PP 10 Effetto: Changes the user's Ability to Levitate Livello 54-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Magneton e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Magneton; -10 PV se la velocità del pokemon avversario è 4 volte quella di Magneton; -15 PV se la velocità del pokemon avversario è 6 volte quella di Magneton o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed Livello 60-> :Elettro: (Elettro) Zap Cannon/Falcecannone PP 5 (-12 PV) Effetto: Has 100% of inflicting Paralyze Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Magneton è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Magneton è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM57-> :Elettro: (Elettro) Charge Beam/Raggio scossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Magneton e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Magneton; -10 PV se la velocità del pokemon avversario è 4 volte quella di Magneton; -15 PV se la velocità del pokemon avversario è 6 volte quella di Magneton o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Mosse apprese uscendo dall'uovo: :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed :Volante: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage :Volante: (Volante) Featherdance/Danzapiume PP 15 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Farfetch'd ( :Normale: :Volante: ) :maschio: Farfetch'd (maschio) :femmina: Farfetch'd (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 1-> :Coleottero: (Coleottero) Fury Cutter/Tagliofuria PP 20 (-1 PV) Effetto: Fury Cutter's power increases every time it is used in a battle Livello 1-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison Livello 7-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 9-> :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match Livello 13-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 19-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 21-> :Volante: (Volante) Air Cutter/Aerasoio PP 25 (-6 PV) Effetto: Has a high chance of a critical hit Livello 25-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages Livello 31-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 33-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Livello 37-> :Volante: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Livello 43-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Farfetch'd è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Farfetch'd è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM54-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage Doduo ( :Normale: :Volante: ) :maschio: Doduo (maschio) :femmina: Doduo (femmina) Evoluzioni: Doduo Dodrio al livello 31 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 5-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 10-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 14-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 19-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 23-> :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns Livello 28-> :Normale: (Normale) Acupressure/Ago pressione PP 30 Effetto: Raises one of the user's stats at random by two stages Livello 32-> :Normale: (Normale) Double Hit/Doppio colpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 37-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 41-> :Volante: (Volante) Drill Peck/Perforbecco PP 20 (-8 PV) Livello 46-> :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Doduo è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Doduo è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn Mosse apprese uscendo dall'uovo: :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Volante: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP :Volante: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Dodrio ( :Normale: :Volante: ) :maschio: Dodrio (maschio) :femmina: Dodrio (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70/255 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 1-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 1-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user Livello 5-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 10-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 14-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 19-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 23-> :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns Livello 28-> :Normale: (Normale) Acupressure/Ago pressione PP 30 Effetto: Raises one of the user's stats at random by two stages Livello 34-> :Normale: (Normale) Tri Attack/Tripletta PP 10 (-8 PV) Effetto: Has 20% of inflicting either Burn, Freeze, or Paralyze Livello 41-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 47-> :Volante: (Volante) Drill Peck/Perforbecco PP 20 (-8 PV) Livello 54-> :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dodrio è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dodrio è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Double Hit/Doppio colpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Volante: (Volante) Mirror Move/Speculmossa PP 20 Effetto: Uses the same attack that was last used by an enemy Pokemon :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Volante: (Volante) Brave Bird/Balde ali PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Seel ( :Acqua: ) :maschio: Seel (maschio) :femmina: Seel (femmina) Evoluzioni: Seel Dewgong al livello 34 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 3-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Acqua: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield Livello 11-> :Ghiaccio: (Ghiaccio) Icy Wind/Vento gelato PP 15 (-6 PV) Effetto: Has a 100% of lowering both enemy Pokemon's Speed by one stage Livello 13-> :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns Livello 17-> :Ghiaccio: (Ghiaccio) Ice Shard/Geloscheggia PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 21-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns Livello 23-> :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn Livello 27-> :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage Livello 31-> :Acqua: (Acqua) Aqua Jet/Acquagetto PP 20 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 33-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 37-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 41-> :Acqua: (Acqua) Dive/Sub PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dive on the following turn Livello 43-> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 47-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze Livello 51-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Seel è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Seel è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Seel) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused :Ghiaccio: (Ghiaccio) Icicle Spear/Gelolancia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Dewgong ( :Acqua: :Ghiaccio: ) :maschio: Dewgong (maschio) :femmina: Dewgong (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 25%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Ghiaccio: (Ghiaccio) Icy Wind/Vento gelato PP 15 (-6 PV) Effetto: Has a 100% of lowering both enemy Pokemon's Speed by one stage Livello 1-> :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused Livello 3-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 7-> :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused Livello 11-> :Ghiaccio: (Ghiaccio) Icy Wind/Vento gelato PP 15 (-6 PV) Effetto: Has a 100% of lowering both enemy Pokemon's Speed by one stage Livello 13-> :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns Livello 17-> :Ghiaccio: (Ghiaccio) Ice Shard/Geloscheggia PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 21-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns Livello 23-> :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn Livello 27-> :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage Livello 31-> :Acqua: (Acqua) Aqua Jet/Acquagetto PP 20 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 33-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 34-> :Ghiaccio: (Ghiaccio) Sheer Cold/Purogelo PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Livello 37-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 41-> :Acqua: (Acqua) Dive/Sub PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dive on the following turn Livello 43-> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 47-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze Livello 51-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dewgong è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dewgong è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Dewgong) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: PREV-> :Acqua: (Acqua) Water Sport/Doccia scudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user :Ghiaccio: (Ghiaccio) Icicle Spear/Gelo lancia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Grimer ( :Veleno: ) :maschio: Grimer (maschio) :femmina: Grimer (femmina) Evoluzioni: Grimer Muk al livello 38 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) Livello 1-> :Veleno: (Veleno) Poison Gas/Velenogas PP 40 Effetto: Inflicts Poison Livello 4-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 7-> :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage Livello 12-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 17-> :Normale: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp Livello 20-> :Veleno: (Veleno) Sludge/Fango PP 20 (-7 PV) Effetto: Has 30% of inflicting Poison Livello 23-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Livello 28-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Grimer) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) Livello 33-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison Livello 39-> :Veleno: (Veleno) Acid Armor/Scudo acido PP 40 Effetto: Raises user's Defense by two stages Livello 44-> :Veleno: (Veleno) Gunk Shot/ PP 5 (-12 PV) Effetto: Has 30% of inflicting Poison Livello 49-> :Buio: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Grimer è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24 -> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Grimer è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Grimer) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active :Normale: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.) :Normale: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile :Normale: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile :Psico: (Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield :Spettro: (Spettro) Shadow Punch/Pugnodombra PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Spettro: (Spettro) Shadow Sneak/Furtivombra PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Muk ( :Veleno: ) :maschio: Muk (maschio) :femmina: Muk (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 1-> :Veleno: (Veleno) Poison Gas/Velenogas PP 40 Effetto: Inflicts Poison Livello 1-> :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage Livello 4-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 7-> :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage Livello 12-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 17-> :Normale: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp Livello 20-> :Veleno: (Veleno) Sludge/Fango PP 20 (-7 PV) Effetto: Has 30% of inflicting Poison Livello 23-> :Terra: (Terra) Mud Bomb/Pantanobomba PP 10 (-7 PV) Effetto: Has a 30% of lowering the target's Accuracy by one stage Livello 28-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Muk) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) Livello 33-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison Livello 44-> :Veleno: (Veleno) Acid Armor/Scudo acido PP 40 Effetto: Raises user's Defense by two stages Livello 54-> :Veleno: (Veleno) Gunk Shot/ PP 5 (-12 PV) Effetto: Has 30% of inflicting Poison Livello 65-> :Buio: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Muk è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Muk è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Onda shock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Muk) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active :Normale: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.) :Normale: (Normale) Spit Up/Sfoghenergia PP 10 (-0 PV if Stockpile count is 0; -10 PV if Stockpile count is 1; -20 PV if Stockpile count is 2; -30 PV if Stockpile count is 3) Effetto: Does more damage depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile :Normale: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile :Psico: (Psico) Imprison/Esclusiva PP 10 Effetto: Prevents any of your opponent's Pokemon from using any attack known by the user as long as the user remains in the battlefield :Spettro: (Spettro) Shadow Punch/Pugnodombra PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Spettro: (Spettro) Shadow Sneak/Furtivombra PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Shellder ( :Acqua: ) :maschio: Shellder (maschio) :femmina: Shellder (femmina) Evoluzioni: Shellder Cloyster (Water Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 4-> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage Livello 8-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 13-> :Ghiaccio: (Ghiaccio) Icicle Spear/Gelolancia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 16-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used Livello 20-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 25-> :Acqua: (Acqua) Clamp/Tenaglia PP 10 (-4 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 28-> :Ghiaccio: (Ghiaccio) Ice Shard/Geloscheggia PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 32-> :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage Livello 37-> :Acqua: (Acqua) Whirlpool/Mulinello PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected. Hits Pokemon that are using Dive for 2x damage Livello 40-> :Acciaio: (Acciaio) Iron Defense/Ferroscudo PP 15 Effetto: Raises user's Defense by two stages Livello 44-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 49-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Shellder è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Shellder è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin :Ghiaccio: (Ghiaccio) Icicle Spear/Gelolancia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Cloyster ( :Acqua: :Ghiaccio: ) :maschio: Cloyster (maschio) :femmina: Cloyster (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 25%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 1-> :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage Livello 1-> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage Livello 1-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used Livello 1-> :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Livello 28-> :Terra: (Terra) Spikes/Punte PP 20 Effetto: Sets down a layer of Spikes, which will damage any of the opponent's Pokemon that are brought into the battle. Up to three layers of Spikes may be set down, with each layer causing extra damage to the switched in Pokemon. Pokemon that are part Flying-type or have the Levitate Ability are unaffected by Spikes Livello 40-> :Normale: (Normale) Spike Cannon/Spara lance PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Cloyster è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Cloyster è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) PREV-> :Ghiaccio: (Ghiaccio) Icicle Spear/Gelolancia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit PREV-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage PREV-> :Acqua: (Acqua) Clamp/Tenaglia PP 10 (-4 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected PREV-> :Ghiaccio: (Ghiaccio) Ice Shard/Geloscheggia PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed PREV-> :Acqua: (Acqua) Whirlpool/Mulinello PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected. Hits Pokemon that are using Dive for 2x damage PREV-> :Acciaio: (Acciaio) Iron Defense/Ferroscudo PP 15 Effetto: Raises user's Defense by two stages :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Gastly ( :Spettro: :Veleno: ) :maschio: Gastly (maschio) :femmina: Gastly (femmina) Evoluzioni: Gastly Haunter al livello 25 Gengar (Trade) Debolezze e resistenze: :Normale: Normale 0%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 0%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 25%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 1-> :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze Livello 5-> :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 Livello 8-> :Normale: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active Livello 12-> (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage Livello 15-> :Spettro: (Spettro) Night Shade/Ombra notte PP 15 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level Livello 19-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Livello 22-> :Buio: (Buio) Sucker Punch/Sbigoattacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Livello 26-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn Livello 29-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage Livello 33-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep Livello 36-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 40-> :Spettro: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out Livello 43-> :Spettro: (Spettro) Nightmare/Incubo PP 15 Effetto: While the target remains Asleep, it will lose 25% of its maximum HP between turns. Has no effect on Pokemon that aren't afflicted by Sleep Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Gastly è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Gastly è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM63-> :Buio: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Psico: (Psico) Psywave/Psiconda PP 15 (Exact damage is between 50% and 150% of the user's level) Effetto: Does a random amount of damage between 50% and 150% of the user's Level :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn :Spettro: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0 :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Haunter ( :Spettro: :Veleno: ) :maschio: Haunter (maschio) :femmina: Haunter (femmina) Evoluzioni: Gengar (Trade) Debolezze e resistenze: :Normale: Normale 0%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 0%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 25%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 1-> :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze Livello 1-> :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 Livello 5-> :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 Livello 8-> :Normale: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active Livello 12-> (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage Livello 15-> :Spettro: (Spettro) Night Shade/Ombra notte PP 15 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level Livello 19-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Livello 22-> :Buio: (Buio) Sucker Punch/Sbigoattacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Livello 25-> :Spettro: (Spettro) Shadow Punch/Pugnodombra PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 28-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn Livello 33-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage Livello 39-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep Livello 44-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 50-> :Spettro: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out Livello 55-> :Spettro: (Spettro) Nightmare/Incubo PP 15 Effetto: While the target remains Asleep, it will lose 25% of its maximum HP between turns. Has no effect on Pokemon that aren't afflicted by Sleep Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Haunter è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Haunter è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Haunter) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM63-> :Buio: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Psico: (Psico) Psywave/Psiconda PP 15 (Exact damage is between 50% and 150% of the user's level) Effetto: Does a random amount of damage between 50% and 150% of the user's Level :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out :Spettro: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0 :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Gengar ( :Spettro: :Veleno: ) :maschio: Gengar (maschio) :femmina: Gengar (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 0%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 0%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 25%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 1-> :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze Livello 1-> :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 Livello 5-> :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 Livello 8-> :Normale: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active Livello 12-> (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage Livello 15-> :Spettro: (Spettro) Night Shade/Ombra notte PP 15 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level Livello 19-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Livello 22-> :Buio: (Buio) Sucker Punch/Sbigoattacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Livello 25-> :Spettro: (Spettro) Shadow Punch/Pugnodombra PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 28-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn Livello 33-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage Livello 39-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep Livello 44-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 50-> :Spettro: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out Livello 55-> :Spettro: (Spettro) Nightmare/Incubo PP 15 Effetto: While the target remains Asleep, it will lose 25% of its maximum HP between turns. Has no effect on Pokemon that aren't afflicted by Sleep Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Gengar è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Gengar è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Gengar) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM63-> :Buio: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Psico: (Psico) Psywave/Psiconda PP 15 (Exact damage is between 50% and 150% of the user's level) Effetto: Does a random amount of damage between 50% and 150% of the user's Level :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out :Spettro: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0 :Spettro: (Spettro) Astonish/Sgomento PP 15 (-3 PV) Effetto: Has 30% of causing the target to Flinch Onix ( :Roccia: :Terra: ) :maschio: Onix (maschio) :femmina: Onix (femmina) Evoluzioni: Onix Steelix (Trade while holding Metal Coat) Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 400%; :Elettro: Elettro 0%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 200%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Bind/Legatutto PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 1-> :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield Livello 6-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 9-> :Roccia: (Roccia) Rock Throw/Sassata PP 15 (-5 PV) Livello 14-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 17-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Livello 22-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns Livello 25-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 30-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages Livello 33-> :Drago: (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze Livello 38-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage Livello 41-> :Terra: (Terra) Sand Tomb/Sabbiotomba PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 46-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 49-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Onix è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Onix è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppioteam PP 15 Effetto: Raises user's Evasion by one stage TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Onix e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Onix; -10 PV se la velocità del pokemon avversario è 4 volte quella di Onix; -15 PV se la velocità del pokemon avversario è 6 volte quella di Onix o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns :Normale: (Normale) Block/Blocco PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Drowzee ( :Psico: ) :maschio: Drowzee (maschio) :femmina: Drowzee (femmina) Evoluzioni: Drowzee Hypno al livello 26 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) Livello 1-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 7-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 9-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 15-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 18-> :Veleno: (Veleno) Poison Gas/Velenogas PP 40 Effetto: Inflicts Poison Livello 21-> :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage Livello 26-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused Livello 29-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target Livello 32-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 37-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target Livello 40-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 43-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages Livello 50-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 53-> :Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM04-> :Psico: (Psico) Calm Mind/Calma mente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Drowzee è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Drowzee è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppioteam PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Drowzee) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages :Buio: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target :Psico: (Psico) Role Play/Gioco di ruolo PP 10 Effetto: Changes the user's Ability to the target's Ability :Normale: (Normale) Assist/Assistente PP 20 Effetto: Uses a random attack from a random Pokemon in your party :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages :Psico: (Psico) Psycho Cut/Psico taglio PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Hypno ( :Psico: ) :maschio: Hypno (maschio) :femmina: Hypno (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 1-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 1-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 1-> :Spettro: (Spettro) Nightmare/Incubo PP 15 Effetto: While the target remains Asleep, it will lose 25% of its maximum HP between turns. Has no effect on Pokemon that aren't afflicted by Sleep Livello 1-> :Buio: (Buio) Switcheroo/Rapidscambio PP 10 Effetto: Switches the user's Held Item, if any, and the target's Held Item, if any Livello 7-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 9-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 15-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 18-> :Veleno: (Veleno) Poison Gas/Velenogas PP 40 Effetto: Inflicts Poison Livello 21-> :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage Livello 28-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused Livello 33-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target Livello 38-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 45-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target Livello 50-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 55-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages Livello 64-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 69-> :Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM04-> :Psico: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Drowzee è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Onix è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppioteam PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Hypno) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM67-> :Normale: (Normale) Recycle/Ricicla 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dononaturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Mosse apprese uscendo dall'uovo: :Fuoco: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages :Buio: (Buio) Flatter/Adulazione PP 15 Effetto: Raises the target's Special Attack by one stage, then confuses the target :Psico: (Psico) Role Play/Gioco di ruolo PP 10 Effetto: Changes the user's Ability to the target's Ability :Normale: (Normale) Assist/Assistente PP 20 Effetto: Uses a random attack from a random Pokemon in your party :Psico: (Psico) Psycho Cut/Psico taglio PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Krabby ( :Acqua: ) :maschio: Krabby (maschio) :femmina: Krabby (femmina) Evoluzioni: Krabby Kingler al livello 28 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 1-> :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield Livello 5-> :Normale: (Normale) Vicegrip/Presa PP 30 (-6 PV) Livello 9-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 11-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 15-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 19-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Livello 21-> :Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage Livello 25-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 29-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used Livello 31-> :Normale: (Normale) Guillotine/Ghigliottina PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Livello 35-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 39-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 41-> :Acqua: (Acqua) Crabhammer/Martellata PP 10 (-9 PV) Effetto: Has a high chance of a critical hit Livello 45-> :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Krabby è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Onix è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppioteam PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM54-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Krabby) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM75-> :Normale: (Normale) Swords Dance/Danzaspada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Swords Dance/Danzaspada PP 30 Effetto: Raises user's Attack by two stages :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Kingler ( :Acqua: ) :maschio: Kingler (maschio) :femmina: Kingler (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Vicegrip/Presa PP 30 (-6 PV) Livello 1-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 1-> :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield Livello 5-> :Normale: (Normale) Vicegrip/Presa PP 30 (-6 PV) Livello 9-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 11-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 15-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 19-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Livello 21-> :Acciaio: (Acciaio) Metal Claw/Ferrartigli PP 35 (-5 PV) Effetto: Has 10% of raising the user's Attack by one stage Livello 25-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 32-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used Livello 37-> :Normale: (Normale) Guillotine/Ghigliottina PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Livello 44-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 51-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 56-> :Acqua: (Acqua) Crabhammer/Martellata PP 10 (-9 PV) Effetto: Has a high chance of a critical hit Livello 63-> :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Kingler è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Kingler è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM54-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Kingler) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM75-> :Normale: (Normale) Swords Dance/Danzaspada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Voltorb ( :Elettro: ) Voltorb (senza genere) Evoluzioni: Voltorb Electrode al livello 30 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 50%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Elettro: (Elettro) Charge/Sottocarica PP 20 Effetto: The damage of the next Electric-type attack used by the user is doubled Livello 5-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 8-> :Normale: (Normale) Sonicboom/Sonicboom PP 20 (Exactly 20 damage) Effetto: Does exactly 20 damage Livello 12-> :Elettro: (Elettro) Spark/Scintilla PP 20 (-7 PV) Effetto: Has 30% of inflicting Paralyze Livello 15-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 19-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 22-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 26-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage Livello 29-> :Normale: (Normale) Selfdestruct/Autodistruzione PP 5 (-20 PV) Effetto: Attack user is Knocked Out after the attack Livello 33-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 36-> :Elettro: (Elettro) Magnet Rise/Magnetascesa PP 10 Effetto: Changes the user's Ability to Levitate Livello 40-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Voltorb e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Voltorb; -10 PV se la velocità del pokemon avversario è 4 volte quella di Voltorb; -15 PV se la velocità del pokemon avversario è 6 volte quella di Voltorb o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed Livello 43-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack Livello 47-> :Psico: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Voltorb è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Voltorb è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppioteam PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Voltorb e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Voltorb; -10 PV se la velocità del pokemon avversario è 4 volte quella di Voltorb; -15 PV se la velocità del pokemon avversario è 6 volte quella di Voltorb o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems Electrode ( :Elettro: ) Electrode (senza genere) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 50%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Sonicboom/Sonicboom PP 20 (Exactly 20 damage) Effetto: Does exactly 20 damage Livello 1-> :Elettro: (Elettro) Spark/Scintilla PP 20 (-7 PV) Effetto: Has 30% of inflicting Paralyze Livello 1-> :Elettro: (Elettro) Charge/Sottocarica PP 20 Effetto: The damage of the next Electric-type attack used by the user is doubled Livello 5-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 8-> :Normale: (Normale) Sonicboom/Sonicboom PP 20 (Exactly 20 damage) Effetto: Does exactly 20 damage Livello 12-> :Elettro: (Elettro) Spark/Scintilla PP 20 (-7 PV) Effetto: Has 30% of inflicting Paralyze Livello 15-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 19-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 22-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 26-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage Livello 29-> :Normale: (Normale) Selfdestruct/Autodistruzione PP 5 (-20 PV) Effetto: Attack user is Knocked Out after the attack Livello 35-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 40-> :Elettro: (Elettro) Magnet Rise/Magnetascesa PP 10 Effetto: Changes the user's Ability to Levitate Livello 46-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Voltorb e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Voltorb; -10 PV se la velocità del pokemon avversario è 4 volte quella di Voltorb; -15 PV se la velocità del pokemon avversario è 6 volte quella di Voltorb o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed Livello 51-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack Livello 57-> :Psico: (Psico) Mirror Coat/Specchiovelo PP 20 (Exact damage is double the amount of damage received from a foe's Special-attack on the turn Mirror Coat is used) Effetto: If the user is hit by a Special-based attack on the turn it uses Mirror Coat, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Electrode è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Electrode è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM68-> :Normale: (Normale) Giga Impact/Gigaimpatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Electrode e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Electrode; -10 PV se la velocità del pokemon avversario è 4 volte quella di Electrode; -15 PV se la velocità del pokemon avversario è 6 volte quella di Electrode o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dononaturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems Exeggcute ( :Erba: :Psico: ) :maschio: Exeggcute (maschio) :femmina: Exeggcute (femmina) Evoluzioni: Exeggcute Exeggutor (Leaf Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 200%; :Terra: Terra 50%; :Volante: Volante 200%; :Psico: Psico 50%; :Coleottero: Coleottero 400%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 1-> :Normale: (Normale) Barrage/Attacco pioggia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns Livello 7-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 11-> :Erba: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much Livello 17-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 19-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 21-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 23-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 27-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 33-> :Erba: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia Livello 37-> :Normale: (Normale) Natural Gift/Dononaturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any Livello 43-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened Livello 47-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Exeggcute è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Exeggcute è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Normale: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target :Roccia: (Roccia) Ancientpower/Forza antica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Normale: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Normale: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns :Erba: (Erba) Leaf Storm/Verdebufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages Exeggutor ( :Erba: :Psico: ) :maschio: Exeggutor (maschio) :femmina: Exeggutor (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 200%; :Terra: Terra 50%; :Volante: Volante 200%; :Psico: Psico 50%; :Coleottero: Coleottero 400%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 1-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 1-> :Psico: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep Livello 1-> :Normale: (Normale) Barrage/Attacco pioggia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Erba: (Erba) Seed Bomb/Semebomba PP 15 (-8 PV) Livello 17-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 27-> :Normale: (Normale) Egg Bomb/Uovobomba PP 10 (-10 PV) Livello 37-> :Erba: (Erba) Wood Hammer/Mazzuolegno PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Livello 47-> :Erba: (Erba) Leaf Storm/Verde bufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Exeggutor è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Exeggutor è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Uproar/Baraonda PP 10 (-5 PV) Effetto: Causes an uproar, which awakens any Pokemon that were Asleep, and prevents Pokemon from becoming Asleep for 5 turns PREV-> :Erba: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much PREV-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze PREV-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison PREV-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep PREV-> :Erba: (Erba) Worry Seed/Affannoseme PP 10 Effetto: Changes the target's Ability to Insomnia (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Erba: (Erba) Synthesis/Sintesi PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Normale: (Normale) Moonlight/Luce lunare PP 5 Effetto: Restores HP to the user equal to 50% of the user's maximum HP. Restores 100% if the weather is Sunny, or restores 33% if the weather is Rainy Day, Sandstorm, or Hail :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Normale: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out :Normale: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns Cubone ( :Terra: ) :maschio: Cubone (maschio) :femmina: Cubone (femmina) Evoluzioni: Cubone Marowak al livello 28 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 3-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 7-> :Terra: (Terra) Bone Club/Ossoclava PP 20 (-7 PV) Effetto: Has 10% of causing the target to Flinch Livello 11-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 13-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 17-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 21-> :Terra: (Terra) Bonemerang/Ossomerang PP 10 (-5 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 23-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 27-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead Livello 31-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 33-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Cubone) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) Livello 37-> :Terra: (Terra) Bone Rush/Ossoraffica PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 41-> :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP Livello 43-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Cubone è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Cubone è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Roccio tomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM54-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Cubone) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Normale: (Normale) Skull Bash/Capocciata PP 15 (-10 PV) Effetto: Raises user's Defense by one stage. User can't attack for a turn, and uses the attack on the following turn :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Acciaio: (Acciaio) Iron Head/Metaltestata PP 15 (-8 PV) Effetto: Has 30% of causing the target to Flinch Marowak ( :Terra: ) :maschio: Marowak (maschio) :femmina: Marowak (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 200%; :Elettro: Elettro 0%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 50%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Terra: (Terra) Bone Club/Ossoclava PP 20 (-7 PV) Effetto: Has 10% of causing the target to Flinch Livello 3-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 7-> :Terra: (Terra) Bone Club/Ossoclava PP 20 (-7 PV) Effetto: Has 10% of causing the target to Flinch Livello 11-> :Normale: (Normale) Headbutt/Bottintesta PP 15 (-7 PV) Effetto: Has 30% of causing the target to Flinch Livello 13-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 17-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 21-> :Terra: (Terra) Bonemerang/Ossomerang PP 10 (-5 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 23-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 27-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead Livello 33-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 37-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Marowak) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) Livello 43-> :Terra: (Terra) Bone Rush/Ossoraffica PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 49-> :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP Livello 53-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Marowak è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Marowak è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM54-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Marowak) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Normale: (Normale) Skull Bash/Capocciata PP 15 (-10 PV) Effetto: Raises user's Defense by one stage. User can't attack for a turn, and uses the attack on the following turn :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Acciaio: (Acciaio) Iron Head/Metaltestata PP 15 (-8 PV) Effetto: Has 30% of causing the target to Flinch Hitmonlee ( :Lotta: ) :maschio: Hitmonlee (maschio) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn Livello 5-> :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage Livello 9-> :Lotta: (Lotta) Rolling Kick/Calciorullo PP 15 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 13-> :Lotta: (Lotta) Jump Kick/Calciosalto PP 25 (-9 PV) Effetto: If the attack misses, the user takes 25% of the damage that the attack would have done to the target Livello 17-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect Livello 21-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 25-> :Normale: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing Livello 29-> :Lotta: (Lotta) Hi Jump Kick/Calcinvolo PP 20 (-10 PV) Effetto: If the attack misses, the user takes 25% of the damage that the attack would have done to the target Livello 33-> :Normale: (Normale) Mind Reader/Leggimente PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers Livello 37-> :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) Livello 41-> :Fuoco: (Fuoco) Blaze Kick/Calciardente PP 10 (-9 PV) Effetto: Has a 10% of inflicting Burn. Has a high chance of a critical hit Livello 45-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used Livello 49-> :Normale: (Normale) Mega Kick/Megacalcio PP 5 (-12 PV) Livello 53-> :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage Livello 57-> :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Hitmonlee è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Hitmonlee è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Hitmonlee) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) PREV-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user PREV-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Lotta: (Lotta) Mach Punch/Pugno rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin :Lotta: (Lotta) Vacuum Wave/Vuotonda PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed :Acciaio: (Acciaio) Bullet Punch/Pugno scarica PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Hitmonchan ( :Lotta: ) :maschio: Hitmonchan (maschio) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 200%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 50%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Comet Punch/Cometapugno PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn Livello 6-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 11-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 16-> :Lotta: (Lotta) Mach Punch/Pugno rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 16-> :Acciaio: (Acciaio) Bullet Punch/Pugno scarica PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 21-> :Normale: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing Livello 26-> :Lotta: (Lotta) Vacuum Wave/Vuotonda PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 31-> :Fuoco: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn Livello 31-> :Ghiaccio: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze Livello 31-> :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze Livello 36-> :Lotta: (Lotta) Sky Uppercut/Stramontante PP 15 (-9 PV) Effetto: Sky Uppercut's power is increased if the target is part Flying-type Livello 41-> :Normale: (Normale) Mega Punch/Megapugno PP 20 (-8 PV) Livello 46-> :Lotta: (Lotta) Detect/Individua PP 5 Effetto: User isn't affected or damaged by any attack this turn. The chance of Detect failing is increased on each consecutive turn it is used Livello 51-> :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack Livello 56-> :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Hitmonchan è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Hitmonchan è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Hitmonchan) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) PREV-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user PREV-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle :Lotta: (Lotta) Hi Jump Kick/Calcinvolo PP 20 (-10 PV) Effetto: If the attack misses, the user takes 25% of the damage that the attack would have done to the target :Normale: (Normale) Mind Reader/Leggimente PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin Lickitung ( :Normale: ) :maschio: Lickitung (maschio) :femmina: Lickitung (femmina) Evoluzioni: Lickitung Lickilicky (Level Up with Rollout learned) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze Livello 5-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 9-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 13-> :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match Livello 17-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 21-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 25-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 29-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 33-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 37-> :Normale: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack Livello 41-> :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison Livello 45-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 49-> :Erba: (Erba) Power Whip/Vigorcolpo PP 10 (-12 PV) Livello 53-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Lickitung è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Lickitung è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Lickitung) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Body Slam/Corposcontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems :Normale: (Normale) Snore/Russare PP 15 (-4 PV) Effetto: Can only be used while the user is Asleep (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack :Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10) :Normale: (Normale) Smellingsalt/Maniere forti PP 10 (-6 PV) Effetto: If the target is Paralyzed, Smellingsalt's damage is doubled and the target becomes cured of Paralyze :Lotta: (Lotta) Hammer Arm/Martelpugno PP 10 (-10 PV) Effetto: Lowers user's Speed by one stage Koffing ( :Veleno: ) :maschio: Koffing (maschio) :femmina: Koffing (femmina) Evoluzioni: Koffing Weezing al livello 35 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Veleno: (Veleno) Poison Gas/Velenogas PP 40 Effetto: Inflicts Poison Livello 6-> :Veleno: (Veleno) Smog/Smog PP 20 (-2 PV) Effetto: Has 40% of inflicting Poison Livello 10-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 15-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 19-> :Normale: (Normale) Selfdestruct/Autodistruzione PP 5 (-20 PV) Effetto: Attack user is Knocked Out after the attack Livello 24-> :Veleno: (Veleno) Sludge/Fango PP 20 (-7 PV) Effetto: Has 30% of inflicting Poison Livello 28-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon Livello 33-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Koffing e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Koffing; -10 PV se la velocità del pokemon avversario è 4 volte quella di Koffing; -15 PV se la velocità del pokemon avversario è 6 volte quella di Koffing o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed Livello 37-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack Livello 42-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison Livello 46-> :Spettro: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out Livello 51-> :Buio: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Koffing è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Koffing è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Koffing e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Koffing; -10 PV se la velocità del pokemon avversario è 4 volte quella di Koffing; -15 PV se la velocità del pokemon avversario è 6 volte quella di Koffing o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems Mosse apprese uscendo dall'uovo: :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Psico: (Psico) Psywave/Psiconda PP 15 (Exact damage is between 50% and 150% of the user's level) Effetto: Does a random amount of damage between 50% and 150% of the user's Level (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 :Spettro: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out :Normale: (Normale) Pain Split/Malcomune PP 20 Effetto: Adds the sum of the user and target's HP together, and then sets each of those Pokemon's HP to 50% of that sum :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn :Spettro: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0 Weezing ( :Veleno: ) :maschio: Weezing (maschio) :femmina: Weezing (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 200%; :Coleottero: Coleottero 50%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 1-> :Veleno: (Veleno) Smog/Smog PP 20 (-2 PV) Effetto: Has 40% of inflicting Poison Livello 1-> :Veleno: (Veleno) Poison Gas/Velenogas PP 40 Effetto: Inflicts Poison Livello 6-> :Veleno: (Veleno) Smog/Smog PP 20 (-2 PV) Effetto: Has 40% of inflicting Poison Livello 10-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 15-> :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Livello 19-> :Normale: (Normale) Selfdestruct/Autodistruzione PP 5 (-20 PV) Effetto: Attack user is Knocked Out after the attack Livello 24-> :Veleno: (Veleno) Sludge/Fango PP 20 (-7 PV) Effetto: Has 30% of inflicting Poison Livello 28-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon Livello 33-> :Normale: (Normale) Double Hit/Doppiocolpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 40-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack Livello 48-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison Livello 55-> :Spettro: (Spettro) Destiny Bond/Destinobbligato PP 5 Effetto: If the user is Knocked Out by a Pokemon this turn, the attacking Pokemon is Knocked Out Livello 63-> :Buio: (Buio) Memento/Memento PP 10 Effetto: If the user faints, the attacker's Attack and Special Attack are lowered by two stages Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Weezing è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Weezing è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM64-> :Normale: (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Weezing e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Weezing; -10 PV se la velocità del pokemon avversario è 4 volte quella di Weezing; -15 PV se la velocità del pokemon avversario è 6 volte quella di Weezing o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems Mosse apprese uscendo dall'uovo: :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Psico: (Psico) Psywave/Psiconda PP 15 (Exact damage is between 50% and 150% of the user's level) Effetto: Does a random amount of damage between 50% and 150% of the user's Level (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Spettro: (Spettro) Spite/Dispetto PP 10 Effetto: Reduces the PP of the target's last used move by 2 to 5 :Normale: (Normale) Pain Split/Malcomune PP 20 Effetto: Adds the sum of the user and target's HP together, and then sets each of those Pokemon's HP to 50% of that sum :Spettro: (Spettro) Grudge/Rancore PP 5 Effetto: If the user is Knocked Out, the attack that knocked it out has its PP reduced to 0 Rhyhorn ( :Terra: :Roccia: ) :maschio: Rhyhorn (maschio) :femmina: Rhyhorn (femmina) Evoluzioni: Rhyhorn Rhydon al livello 42 Rhyperior (Trade while holding Protector) Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 400%; :Elettro: Elettro 0%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 200%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV) Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 9-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 13-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 21-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages Livello 25-> :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 33-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 37-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Livello 45-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Livello 49-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig Livello 57-> :Coleottero: (Coleottero) Megahorn/Megacorno PP 10 (-12 PV) Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Rhyhorn è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Rhyhorn è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low :Terra: (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10) :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage :Normale: (Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage :Drago: (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch :Elettro: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch :Ghiaccio: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Rhydon ( :Terra: :Roccia: ) :maschio: Rhydon (maschio) :femmina: Rhydon (femmina) Evoluzioni: Rhydon Rhyperior (Trade while holding Protector) Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 400%; :Elettro: Elettro 0%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 200%; :Veleno: Veleno 25%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 50%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 1-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV) Livello 1-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 9-> :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize Livello 13-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 21-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages Livello 25-> :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 33-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 37-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Livello 42-> :Lotta: (Lotta) Hammer Arm/Martelpugno PP 10 (-10 PV) Effetto: Lowers user's Speed by one stage Livello 45-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Livello 49-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig Livello 57-> :Coleottero: (Coleottero) Megahorn/Megacorno PP 10 (-12 PV) Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Rhydon è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Rhydon è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Rhydon) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low (Terra) Magnitude/Magnitudo PP 30 (-1 PV Magnitude 4 (5%); -3 PV Magnitude 5 (10%); -5 PV Magnitude 6 (20%); -7 PV Magnitude 7 (30%); -9 PV Magnitude 8 (20%); -11 PV Magnitude 9 (10%); -15 PV Magnitude 10 (5%)) Effetto: Magnitude's power is randomly either 10, 30, 50, 70, 90, 110, or 150, depending on the Magnitude number shown (between 4 and 10) (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage (Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Chansey ( :Normale: ) :femmina: Chansey (femmina) Evoluzioni: Chansey Blissey (Happiness) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 140 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 5-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 9-> :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison Livello 12-> :Normale: (Normale) Softboiled/Covauova PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 16-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 20-> :Normale: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp Livello 23-> :Normale: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep Livello 27-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Chansey) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) Livello 31-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 34-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 38-> :Normale: (Normale) Egg Bomb/Uovobomba PP 10 (-10 PV) Livello 42-> :Psico: (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon Livello 46-> :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Chansey è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Chansey è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Chansey) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM77-> :Normale: (Normale) Psych Up/Picamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack (Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems (Normale) Heal Bell/Rintoccasana PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party (Normale) Present/Regalino PP 15 (-4 PV, -8 PV, -12 PV or heals target's HP) Effetto: Does either 40, 80, or 120 damage, or the attack will heal the target by 80 HP (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle (Erba) Aromatherapy/Aromaterapia PP 5 Effetto: Removes Poison, Burn, Freeze, Paralyze, and Sleep from all Pokemon in your party (Psico) Gravity/Gravità PP 5 Effetto: Allows Ground-type attacks to hit all Pokemon on the battlefield, regardless of their Ability or Type, for 5 turns Mosse uovo precedenti: PREV-> (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages PREV-> (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle PREV-> (Normale) Sweet Kiss/Dolce bacio PP 10 Effetto: Target becomes Confused (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Tangela ( :Erba: ) :maschio: Tangela (maschio) :femmina: Tangela (femmina) Evoluzioni: Tangela Tangrowth (Level Up with AncientPower learned) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 200%; :Terra: Terra 50%; :Volante: Volante 200%; :Psico: Psico 100%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Constrict/Limitazione PP 35 (-1 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 1-> :Erba: (Erba) Ingrain/Radicamento PP 20 Effetto: Restores a small amount of HP each turn to the user, and prevents the user from switching or being switched out Livello 5-> :Erba: (Erba) Sleep Powder/Sonnifero PP 15 Effetto: Inflicts Sleep Livello 8-> :Erba: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 12-> :Normale: (Normale) Growth/Crescita PP 40 Effetto: Raises user's Special Attack by one stage Livello 15-> :Veleno: (Veleno) Poisonpowder/Velenpolvere PP 35 Effetto: Inflicts Poison Livello 19-> :Erba: (Erba) Vine Whip/Frustata PP 15 (-4 PV) Livello 22-> :Normale: (Normale) Bind/Legatutto PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 26-> :Erba: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 29-> :Erba: (Erba) Stun Spore/Paralizzante PP 30 Effetto: Inflicts Paralyze Livello 33-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 36-> :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match Livello 40-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any Livello 43-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 47-> :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Livello 50-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP Livello 54-> :Erba: (Erba) Power Whip/Vigorcolpo PP 10 (-12 PV) Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Tangela è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Tangela è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Erba: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack :Erba: (Erba) Leech Seed/Parassiseme PP 10 Effetto: Throws seeds around the target, which will drain some of their HP between turns and heal the Pokemon you have sent out by that much :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Nature Power/Naturforza PP 20 Effetto: Nature Power changes to a different move depending on the terrain :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP :Erba: (Erba) Leaf Storm/Verde bufera PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages Kangaskhan ( :Normale: ) :femmina: Kangaskhan (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Comet Punch/Cometa pugno PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 7-> :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user Livello 10-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 13-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 19-> :Normale: (Normale) Mega Punch/Megapugno PP 20 (-8 PV) Livello 22-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 25-> :Normale: (Normale) Dizzy Punch/Stordipugno PP 10 (-7 PV) Effetto: Has a 20% of making the target Confused Livello 31-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage Livello 34-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used Livello 37-> :Drago: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 43-> :Normale: (Normale) Double Hit/Doppio colpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 46-> :Buio: (Buio) Sucker Punch/Sbigoattacco PP 5 (-8 PV) Effetto: User will always attack first, unless the target is using a Status attack Livello 49-> :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Kangaskhan è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Kangaskhan è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Kangaskhan) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM65-> :Spettro: (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Stomp/Pestone PP 20 (-7 PV) Effetto: Has 30% of causing the target to Flinch. Stomp deals 2x damage to any target that has previously used Minimize :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Normale: (Normale) Endeavor/Rimonta PP 5 (If the user's HP is less than the target's HP, this attack does exact damage equal to the difference in HP (effectively sets both Pokemon's HP to the same amount)) Effetto: Does damage equal to the user's current HP minus the user's maximum HP :Normale: (Normale) Crush Claw/Tritartigli PP 10 (-8 PV) Effetto: Has a 50% of lowering the target's Defense by one stage :Lotta: (Lotta) Hammer Arm/Martelpugno PP 10 (-10 PV) Effetto: Lowers user's Speed by one stage Horsea ( :Acqua: ) :maschio: Horsea (maschio) :femmina: Horsea (femmina) Evoluzioni: Horsea Seadra al livello 32 Kingdra (Trade while holding Dragon Scale) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 4-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 8-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 11-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 14-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 18-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 23-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 26-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 30-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 35-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Livello 38-> :Drago: (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage Livello 42-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Horsea è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Horsea è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage :Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage :Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Acqua: (Acqua) Octazooka/Octazooka PP 10 (-7 PV) Effetto: Has a 50% of lowering the target's Accuracy by one stage :Drago: (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused Seadra ( :Acqua: ) :maschio: Seadra (maschio) :femmina: Seadra (femmina) Evoluzioni: Kingdra (Trade while holding Dragon Scale) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 1-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 1-> :Acqua: (Acqua) Bubble/Bolla PP 30 (-2 PV) Effetto: Has a 10% of lowering both enemy Pokemon's Speed by one stage Livello 4-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 8-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 11-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 14-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 18-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 23-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 26-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 30-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 40-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Livello 48-> :Drago: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage Livello 57-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Seadra è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Seadra è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage :Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage :Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Acqua: (Acqua) Octazooka/Octazooka PP 10 (-7 PV) Effetto: Has a 50% of lowering the target's Accuracy by one stage :Drago: (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused Goldeen ( :Acqua: ) :maschio: Goldeen (maschio) :femmina: Goldeen (femmina) Evoluzioni: Goldeen Seaking al livello 33 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 1-> :Acqua: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield Livello 7-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 11-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV) Livello 17-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 21-> :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low Livello 27-> :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn Livello 31-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 37-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 41-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Livello 47-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 51-> :Coleottero: (Coleottero) Megahorn/Megacorno PP 10 (-12 PV) Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Goldeen è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Goldeen è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Seaking ( :Acqua: ) :maschio: Seaking (maschio) :femmina: Seaking (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 1-> :Acqua: (Acqua) Water Sport/Docciascudo PP 15 Effetto: Weakens the power of Fire-type moves for all Pokemon on the battlefield Livello 1-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison Livello 7-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 11-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV) Livello 17-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 21-> :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low Livello 27-> :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn Livello 31-> :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 40-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 47-> :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Livello 56-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 63-> :Coleottero: (Coleottero) Megahorn/Megacorno PP 10 (-12 PV) Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Seaking è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Seaking è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Terra: (Terra) Mud-Slap/Fangosberla PP 10 (-2 PV) Effetto: Has a 100% of lowering the target's Accuracy by one stage :Terra: (Terra) Mud Sport/Fangata PP 15 Effetto: Weakens the power of Electric-type moves for all Pokemon on the battlefield :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Staryu ( :Acqua: ) Staryu (senza genere) Evoluzioni: Staryu Starmie (Water Stone) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 6-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 10-> :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin Livello 15-> :Normale: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 19-> :Normale: (Normale) Camouflage/Camuffamento PP 20 Effetto: Changes the user's type depending on the terrain Livello 24-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 28-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 33-> :Normale: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp Livello 37-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Staryu e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Staryu; -10 PV se la velocità del pokemon avversario è 4 volte quella di Staryu; -15 PV se la velocità del pokemon avversario è 6 volte quella di Staryu o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed Livello 42-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 46-> :Roccia: (Roccia) Power Gem/Gemmoforza PP 20 (-7 PV) Livello 51-> :Psico: (Psico) Cosmic Power/Cosmoforza PP 20 Effetto: Raises user's Defense and Special Defense by one stage Livello 55-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Staryu è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Staryu è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Staryu e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Staryu; -10 PV se la velocità del pokemon avversario è 4 volte quella di Staryu; -15 PV se la velocità del pokemon avversario è 6 volte quella di Staryu o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Starmie ( :Acqua: :Psico: ) Starmie (senza genere) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 1-> :Normale: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 1-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 1-> :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin Livello 28-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Starmie è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Starmie è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Starmie e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Starmie; -10 PV se la velocità del pokemon avversario è 4 volte quella di Starmie; -15 PV se la velocità del pokemon avversario è 6 volte quella di Starmie o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> :Acciaio: (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) PREV-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage PREV-> :Normale: (Normale) Camouflage/Camuffamento PP 20 Effetto: Changes the user's type depending on the terrain PREV-> :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage PREV-> :Normale: (Normale) Minimize/Minimizzato PP 20 Effetto: Raises user's Evasion by one stage. Increases the damage the user takes if it is hit by Stomp PREV-> :Roccia: (Roccia) Power Gem/Gemmoforza PP 20 (-7 PV) PREV-> :Psico: (Psico) Cosmic Power/Cosmoforza PP 20 Effetto: Raises user's Defense and Special Defense by one stage PREV-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Mr. Mime ( :Psico: ) :maschio: Mr. Mime (maschio) :femmina: Mr. Mime (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 1-> :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages Livello 1-> :Erba: (Erba) Magical Leaf/Fogliamagica PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 1-> :Psico: (Psico) Power Swap/Barattoforza PP 10 Effetto: Switches any changes to the user's Attack and Special Attack stats with any changes to the target's Attack and Special Attack stats Livello 1-> :Psico: (Psico) Guard Swap/Barattoscudo PP 10 Effetto: Switches any changes to the user's Defense and Special Defense stats with any changes to the target's Defense and Special Defense stats Livello 4-> :Normale: (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle Livello 8-> :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage Livello 11-> :Normale: (Normale) Encore/Ripeti PP 5 Effetto: Forces the target to use the same attack they last used for 2 to 6 turns Livello 15-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 18-> :Normale: (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle Livello 22-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 22-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 25-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused Livello 29-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems Livello 32-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used Livello 36-> :Psico: (Psico) Trick/Raggiro PP 10 Effetto: Switches the user's Held Item, if any, and the target's Held Item, if any Livello 39-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 43-> :Psico: (Psico) Role Play/Gioco di ruolo PP 10 Effetto: Changes the user's Ability to the target's Ability Livello 46-> :Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon Livello 50-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM04-> :Psico: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Mr. Mime è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Mr. Mime è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Mr. Mime) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Mosse apprese uscendo dall'uovo: (Psico) Hypnosis/Ipnosi PP 20 Effetto: Inflicts Sleep (Normale) Mimic/Mimica PP 10 Effetto: Replaces Mimic with the attack last used by the target Pokemon for the remainder of the battle (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user (Psico) Trick/Raggiro PP 10 Effetto: Switches the user's Held Item, if any, and the target's Held Item, if any (Normale) Teeter Dance/Strampadanza PP 20 Effetto: Confuses all Pokemon on the battlefield (Lotta) Wake-up Slap/Sveglio pacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep Previous Evo Moves: PREV-> (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages (Psico) Healing Wish/Cuorardore PP 10 Effetto: If the user faints, Healing Wish restores HP and removes status conditions of the sent in Pokemon Scyther ( :Coleottero: :Volante: ) :maschio: Scyther (maschio) :femmina: Scyther (femmina) Evoluzioni: Scyther Scizor (Trade while holding Metal Coat) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 25%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 200%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 400%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 5-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 9-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 13-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead Livello 17-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 21-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 25-> :Coleottero: (Coleottero) Fury Cutter/Tagliofuria PP 20 (-1 PV) Effetto: Fury Cutter's power increases every time it is used in a battle Livello 29-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 33-> :Normale: (Normale) Razor Wind/Ventagliente PP 10 (-8 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a high chance of a critical hit Livello 37-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage Livello 41-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) Livello 45-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Livello 49-> :Normale: (Normale) Double Hit/Doppio colpo PP 10 (-4 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 53-> :Volante: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Livello 57-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Scyther è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Scyther è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM54-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM62-> :Coleottero: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Razor Wind/Ventagliente PP 10 (-8 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a high chance of a critical hit :Lotta: (Lotta) Counter/Contatore PP 20 (Exact damage is double the amount of damage received from a foe's Physical-attack on the turn Counter is used) Effetto: If the user is hit by a Physical-based attack on the turn it uses Counter, the user will attack the attacking Pokemon for 2x the total damage the user received from the attack :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Lotta: (Lotta) Reversal/Contropiede PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Reversal's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns :Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon :Coleottero: (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit :Coleottero: (Coleottero) Bug Buzz/Ronzio PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Jynx ( :Ghiaccio: :Psico: ) :femmina: Jynx (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 200%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 200% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) Livello 1-> :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze Livello 1-> :Normale: (Normale) Lovely Kiss/Demonbacio PP 10 Effetto: Inflicts Sleep Livello 1-> :Ghiaccio: (Ghiaccio) Powder Snow/Polneve PP 25 (-4 PV) Effetto: Has 10% of inflicting Freeze Livello 5-> :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze Livello 8-> :Normale: (Normale) Lovely Kiss/Demonbacio PP 10 Effetto: Inflicts Sleep Livello 11-> :Ghiaccio: (Ghiaccio) Powder Snow/Polneve PP 25 (-4 PV) Effetto: Has 10% of inflicting Freeze Livello 15-> :Normale: (Normale) Doubleslap/Doppiasberla PP 10 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 18-> :Ghiaccio: (Ghiaccio) Ice Punch/Gelopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze Livello 21-> :Normale: (Normale) Mean Look/Malosguardo PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active Livello 25-> :Buio: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages Livello 28-> :Lotta: (Lotta) Wake-up Slap/Svegliopacca PP 10 (-6 PV) Effetto: If the target is Asleep, Wake-up Slap's damage is doubled and the target becomes cured of Sleep Livello 33-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn Livello 39-> :Normale: (Normale) Body Slam/Corposcontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze Livello 44-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP; (actual formula is 110 x [target's HP divided by target's max HP])) Effetto: Wring Out's power depends on the target's remaining HP Livello 49-> :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out Livello 55-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Jynx è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Jynx è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Jynx) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Sweet Kiss/Dolcebacio PP 10 Effetto: Target becomes Confused PREV-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused PREV-> :Normale: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep PREV-> :Normale: (Normale) Lucky Chant/Fortuncanto PP 30 Effetto: Prevents your opponent's Pokemon from having any critical hits for 5 turns PREV-> :Normale: (Normale) Copycat/Copione PP 20 Effetto: The user copies the move that was last used in the battle :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage :Normale: (Normale) Fake Out/Bruciapelo PP 10 (-4 PV) Effetto: Has 100% of causing the target to Flinch. Fake Out does nothing if it isn't the first attack used by the user :Normale: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out :Psico: (Psico) Miracle Eye/Miracolvista PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Dark-type Pokemon with Psychic-type attacks Electabuzz ( :Elettro: ) :maschio: Electabuzz (maschio) :femmina: Electabuzz (femmina) Evoluzioni: Electabuzz Electivire (Trade while holding Electrizer) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 50%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 1-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 7-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 10-> :Lotta: (Lotta) Low Kick/Calciobasso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Low Kick's power is higher depending on how heavy the target is Livello 16-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 19-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 25-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 28-> :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze Livello 37-> :Elettro: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze Livello 43-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze Livello 52-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages Livello 58-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Electabuzz è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Electabuzz è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Electabuzz) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit :Fuoco: (Fuoco) Fire Punch/Fuoco pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn :Ghiaccio: (Ghiaccio) Ice Punch/Gelo pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Freeze :Lotta: (Lotta) Rolling Kick/Calciorullo PP 15 (-6 PV) Effetto: Has 30% of causing the target to Flinch :Psico: (Psico) Meditate/Meditazione PP 40 Effetto: Raises user's Attack by one stage :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages :Lotta: (Lotta) Dynamicpunch/Dinamipugno PP 5 (-10 PV) Effetto: Has a 100% of making the target Confused :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit Magmar ( :Fuoco: ) :maschio: Magmar (maschio) :femmina: Magmar (femmina) Evoluzioni: Magmar Magmortar (Trade while holding Magmarizer) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 1-> :Veleno: (Veleno) Smog/Smog PP 20 (-2 PV) Effetto: Has 40% of inflicting Poison Livello 7-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 10-> :Normale: (Normale) Smokescreen/Muro di fumo PP 20 Effetto: Lowers target's Accuracy by one stage Livello 16-> :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 19-> :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 25-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Livello 28-> :Fuoco: (Fuoco) Fire Punch/Fuoco pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn Livello 36-> :Fuoco: (Fuoco) Lava Plume/Lavasbuffo PP 15 (-8 PV) Effetto: Has 30% of inflicting Burn Livello 41-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 49-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% Livello 54-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Magmar è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Magmar è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Magmar) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Lotta: (Lotta) Karate Chop/Colpo karate PP 25 (-5 PV) Effetto: Has a high chance of a critical hit :Normale: (Normale) Mega Punch/Mega pugno PP 20 (-8 PV) :Elettro: (Elettro) Thunderpunch/Tuono pugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages :Lotta: (Lotta) Mach Punch/Pugno rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed :Lotta: (Lotta) Dynamicpunch/Dinamipugno PP 5 (-10 PV) Effetto: Has a 100% of making the target Confused :Lotta: (Lotta) Cross Chop/Incrocolpo PP 5 (-10 PV) Effetto: Has a high chance of a critical hit :Fuoco: (Fuoco) Flare Blitz/Fuoco carica PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target. High chance of a critical hit Pinsir ( :Coleottero: ) :maschio: Pinsir (maschio) :femmina: Pinsir (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 50%; :Volante: Volante 200%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Vicegrip/Presa PP 30 (-6 PV) Livello 1-> :Normale: (Normale) Focus Energy/Focalenergia PP 30 Effetto: Increases the chances of a critical hit with user's future attacks Livello 4-> :Normale: (Normale) Bind/Legatutto PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 8-> :Lotta: (Lotta) Seismic Toss/Movimento sismico PP 20 (Exact damage is equal to user's level) Effetto: Does exact damage equal to the user's Level Livello 13-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 18-> :Lotta: (Lotta) Revenge/Vendetta PP 10 (-6 PV) Effetto: Revenge's power is increased if the user is damaged this turn Livello 21-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect Livello 25-> :Lotta: (Lotta) Vital Throw/Vitaltiro PP 10 (-7 PV) Effetto: User attacks last. Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 30-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) Livello 35-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 38-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages Livello 42-> :Lotta: (Lotta) Submission/Sottomissione PP 25 (-8 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 47-> :Normale: (Normale) Guillotine/Ghigliottina PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Livello 52-> :Lotta: (Lotta) Superpower/Troppo forte PP 5 (-12 PV) Effetto: After using Superpower, lowers user's Attack and Defense by one stage Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Pinsir è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Pinsir è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM54-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Pinsir) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spaccaroccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Fury Attack/Furia PP 20 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Buio: (Buio) Faint Attack/Finta PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead :Normale: (Normale) Feint/Finto attacco PP 10 (-5 PV) Effetto: If the target is using Protect or Detect, Feint will still hit them. Otherwise, it does nothing :Lotta: (Lotta) Close Combat/Zuffa PP 5 (-12 PV) Effetto: Lowers user's Defense and Special Defense by one stage Tauros ( :Normale: ) :maschio: Tauros (maschio) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 3-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 5-> :Normale: (Normale) Rage/Ira PP 20 (-2 PV) Effetto: Rage's power rises each time the user is hit while using Rage Livello 8-> :Normale: (Normale) Horn Attack/Incornata PP 25 (-7 PV) Livello 11-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages Livello 15-> :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch Livello 19-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns Livello 24-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn Livello 29-> :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Livello 35-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 41-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target Livello 48-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 55-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Tauros è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Tauros è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spaccaroccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Magikarp ( :Acqua: ) :maschio: Magikarp (maschio) :femmina: Magikarp (femmina) Evoluzioni: Magikarp Gyarados al livello 20 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing Livello 15-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 30-> :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low Gyarados ( :Acqua: :Volante: ) :maschio: Gyarados (maschio) :femmina: Gyarados (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 400%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Thrash/Colpo PP 20 (-9 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 20-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 23-> :Drago: (Drago) Dragon Rage/Ira di drago PP 10 Effetto: Does exactly 40 damage Livello 26-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 29-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 32-> :Ghiaccio: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch Livello 35-> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 38-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Livello 41-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Livello 44-> :Drago: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage Livello 47-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Gyarados è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Gyarados è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> :Buio: (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Splash/Splash PP 40 Effetto: Does nothing PREV-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) PREV-> :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low Lapras ( :Acqua: :Ghiaccio: ) :maschio: Lapras (maschio) :femmina: Lapras (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 25%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 1-> :Normale: (Normale) Sing/Canto PP 15 Effetto: Inflicts Sleep Livello 1-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 4-> :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats Livello 7-> :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused Livello 10-> :Ghiaccio: (Ghiaccio) Ice Shard/Geloscheggia PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 14-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused Livello 18-> :Normale: (Normale) Body Slam/Corposcontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze Livello 22-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Livello 27-> :Normale: (Normale) Perish Song/Ultimo canto PP 5 Effetto: After 3 turns, all Pokemon that were active when this attack was used are Knocked Out Livello 32-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze Livello 37-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 43-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 49-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Livello 55-> :Ghiaccio: (Ghiaccio) Sheer Cold/Purogelo PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Lapras è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Lapras è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Normale: (Normale) Horn Drill/Perforcorno PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level :Terra: (Terra) Fissure/Abisso PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage :Acqua: (Acqua) Whirlpool/Mulinello PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected. Hits Pokemon that are using Dive for 2x damage :Normale: (Normale) Refresh/Rinfrescata PP 20 Effetto: Cures the user of Burn, Paralyze, and Poison :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage :Drago: (Drago) Dragon Dance/Drago danza PP 20 Effetto: Raises user's Attack and Speed by one stage Ditto ( :Normale: ) Ditto (senza genere) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Transform/Trasformazione PP 10 Effetto: Transforms into the target Pokemon, copying its Ability, Types, and attacks. All copied attacks have only 5 PP Eevee ( :Normale: ) :maschio: Eevee (maschio) :femmina: Eevee (femmina) Evoluzioni: Eevee Vaporeon (Water Stone) Jolteon (Thunderstone) Flareon (Fire Stone) Espeon (Happiness + Daytime) Umbreon (Happiness + Nighttime) Leafeon (Level Up at rock in Eterna Forest) Glaceon (Level Up at rock in Route 217) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle Livello 8-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 15-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage Livello 22-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 29-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 36-> :Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon Livello 43-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 50-> :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Livello 57-> :Normale: (Normale) Trump Card/Asso PP 5 (-4 PV (5 or more PP remaining); -5 PV (4 PP remaining); -6 PV (3 PP remaining); -8 PV (2 PP remaining); -19 PV (1 PP remaining)) Effetto: Trump Card's power is increased if it has lower PP Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Eevee è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Eevee è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems Mosse apprese uscendo dall'uovo: (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Nomale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out :Buio: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any Vaporeon ( :Acqua: ) :maschio: Vaporeon (maschio) :femmina: Vaporeon (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 200%; :Erba: Erba 200%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle Livello 8-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 15-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 22-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 29-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 36-> :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage Livello 43-> :Acqua: (Acqua) Aqua Ring/Acquanello PP 20 Effetto: Restores a small amount of the user's HP between each turn Livello 50-> :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Livello 57-> :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon Livello 64-> :Veleno: (Veleno) Acid Armor/Scudo acido PP 40 Effetto: Raises user's Defense by two stages Livello 71-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Vaporeon è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Vaporeon è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage PREV-> :Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon PREV-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target PREV-> :Normale: (Normale) Trump Card/Asso PP 5 (-4 PV (5 or more PP remaining); -5 PV (4 PP remaining); -6 PV (3 PP remaining); -8 PV (2 PP remaining); -19 PV (1 PP remaining)) Effetto: Trump Card's power is increased if it has lower PP (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out :Buio: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any Jolteon ( :Elettro: ) :maschio: Jolteon (maschio) :femmina: Jolteon (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 50%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleotttero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle Livello 8-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 15-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 22-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 29-> :Lotta: (Lotta) Double Kick/Doppio calcio PP 30 (-3 PV) Effetto: Attacks 2 times consecutively, with each hit having a chance of a critical hit Livello 36-> :Coleottero: (Coleottero) Pin Missile/Missispillo PP 20 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 43-> :Elettro: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch Livello 50-> :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Livello 57-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 64-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 71-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Jolteon è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Jolteon è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage PREV-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch PREV-> :Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon PREV-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target PREV-> :Normale: (Normale) Trump Card/Asso PP 5 (-4 PV (5 or more PP remaining); -5 PV (4 PP remaining); -6 PV (3 PP remaining); -8 PV (2 PP remaining); -19 PV (1 PP remaining)) Effetto: Trump Card's power is increased if it has lower PP (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out :Buio: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any Flareon ( :Fuoco: ) :maschio: Flareon (maschio) :femmina: Flareon (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 200%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Tail Whip/Colpo coda PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Normale: (Normale) Helping Hand/Altruismo PP 20 Effetto: Increases the power of the user's partner's attack if used in a Double Battle Livello 8-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 15-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 22-> :Normale: (Normale) Quick Attack/Attacco rapido PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 29-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 36-> :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 43-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Livello 50-> :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used Livello 57-> :Veleno: (Veleno) Smog/Smog PP 20 (-2 PV) Effetto: Has 40% of inflicting Poison Livello 64-> :Normale: (Normale) Scary Face/Visotruce PP 10 Effetto: Lowers target's Speed by two stages Livello 71-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Flareon è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Flareon è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: PREV-> :Normale: (Normale) Growl/Ruggito PP 40 Effetto: Lowers both enemy Pokemon's Attack by one stage PREV-> :Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon PREV-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target PREV-> :Normale: (Normale) Trump Card/Asso PP 5 (-4 PV (5 or more PP remaining); -5 PV (4 PP remaining); -6 PV (3 PP remaining); -8 PV (2 PP remaining); -19 PV (1 PP remaining)) Effetto: Trump Card's power is increased if it has lower PP (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Normale: (Normale) Wish/Desiderio PP 10 Effetto: On the following turn, restores HP to the active Pokemon equal to 50% its maximum HP, even if the user is switched out :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out :Buio: (Buio) Fake Tears/False lacrime PP 20 Effetto: Lowers target's Special Defense by two stages :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage :Normale: (Normale) Covet/Supplica PP 40 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any Porygon ( :Normale: ) Porygon (senza genere) Evoluzioni: Porygon Porygon2 (Trade while holding Up-Grade) Porygon-Z (Trade while holding Dubious Disc) Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Sharpen/Affilatore PP 30 Effetto: Raises user's Attack by one stage Livello 1-> :Normale: (Normale) Conversion/Conversione PP 30 Effetto: Changes the user's Type to the Type of one of its moves Livello 1-> :Normale: (Normale) Conversion 2/Conversione 2 PP 30 Effetto: Changes the user's Type to a random Type that is Super Effective against the target's Type Livello 7-> :Psico: (Psico) Psybeam/Psicoraggio PP 20 (-7 PV) Effetto: Has a 10% of making the target Confused Livello 12-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 18-> :Normale: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 23-> :Elettro: (Elettro) Magnet Rise/Magnetascesa PP 10 Effetto: Changes the user's Ability to Levitate Livello 29-> :Coleottero: (Coleottero) Signal Beam/Segnoraggio PP 15 (-8 PV) Effetto: Has a 10% of making the target Confused Livello 34-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used Livello 40-> :Elettro: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze Livello 45-> :Normale: (Normale) Lock-on/Localizza PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers Livello 51-> :Normale: (Normale) Tri Attack/Tripletta PP 10 (-8 PV) Effetto: Has 20% of inflicting either Burn, Freeze, or Paralyze Livello 56-> :Psico: (Psico) Magic Coat/Magivelo PP 15 Effetto: Reflects Leech Seed and any moves that only inflict Confuse, Paralyze, Poison, and Sleep Livello 62-> :Elettro: (Elettro) Zap Cannon/Falcecannone PP 5 (-12 PV) Effetto: Has 100% of inflicting Paralyze Mosse apprese usando TM e HM: TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Porygon è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Porygon è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> :Psico: (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) Omanyte ( :Roccia: :Acqua: ) :maschio: Omanyte (maschio) :femmina: Omanyte (femmina) Evoluzioni: Omanyte Omastar al livello 40 Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 25%; :Acqua: Acqua 100%; :Elettro: Eletttro 200%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 200%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage Livello 1-> :Normale: (Normale) Constrict/Limitazione PP 35 (-1 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 7-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 10-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 16-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 19-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 25-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Livello 28-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 34-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used Livello 37-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 43-> :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Livello 46-> :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 52-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Omanyte è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Omanyte è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Omanyte e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Omanyte; -10 PV se la velocità del pokemon avversario è 4 volte quella di Omanyte; -15 PV se la velocità del pokemon avversario è 6 volte quella di Omanyte o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM06-> :Lotta: (Lotta) Rock Smash/Spaccaroccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch :Terra: (Terra) Spikes/Punte PP 20 Effetto: Sets down a layer of Spikes, which will damage any of the opponent's Pokemon that are brought into the battle. Up to three layers of Spikes may be set down, with each layer causing extra damage to the switched in Pokemon. Pokemon that are part Flying-type or have the Levitate Ability are unaffected by Spikes :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Omastar ( :Roccia: :Acqua: ) :maschio: Omastar (maschio) :femmina: Omastar (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 25%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 200%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 1-> :Acqua: (Acqua) Withdraw/Ritirata PP 40 Effetto: Raises user's Defense by one stage Livello 1-> :Normale: (Normale) Constrict/Limitazione PP 35 (-1 PV) Effetto: Has a 10% of lowering the target's Speed by one stage Livello 7-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 10-> :Acqua: (Acqua) Water Gun/Pistolacqua PP 25 (-4 PV) Livello 16-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 19-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 25-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Livello 28-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled Livello 34-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used Livello 37-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 40-> :Normale: (Normale) Spike Cannon/Sparalance PP 15 (-2 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 48-> :Normale: (Normale) Tickle/Solletico PP 20 Effetto: Lowers the target's Attack and Defense by one stage Livello 56-> :Roccia: (Roccia) Rock Blast/Caduta massi PP 10 (-3 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit Livello 67-> :Acqua: (Acqua) Hydro Pump/Idropompa PP 5 (-12 PV) Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Omastar è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Omastar è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM74-> :Acciaio: (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Omastar e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Omastar; -10 PV se la velocità del pokemon avversario è 4 volte quella di Omastar; -15 PV se la velocità del pokemon avversario è 6 volte quella di Omastar o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Terra: (Terra) Spikes/Punte PP 20 Effetto: Sets down a layer of Spikes, which will damage any of the opponent's Pokemon that are brought into the battle. Up to three layers of Spikes may be set down, with each layer causing extra damage to the switched in Pokemon. Pokemon that are part Flying-type or have the Levitate Ability are unaffected by Spikes :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP :Veleno: (Veleno) Toxic Spikes/Velenopunte PP 20 Effetto: Sets down a layer of Toxic Spikes, which will Poison any of your opponent's Pokemon that are sent out (except for Flying-types, Poison-types, Steel-types, and Pokemon with the Levitate Ability.) If Toxic Spikes is used for a second time, any of your opponent's Pokemon that are sent out will be badly Poisoned (same effect as Toxic) instead. If your opponent sends out a Poison-type Pokemon (without Levitate), the Toxic Spikes will be removed Kabuto ( :Roccia: :Acqua: ) :maschio: Kabuto (maschio) :femmina: Kabuto (femmina) Evoluzioni: Kabuto Kabutops al livello 40 Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 25%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 200%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 6-> :Erba: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 11-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 16-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Livello 21-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 26-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used Livello 31-> :Acqua: (Acqua) Aqua Jet/Acquagetto PP 20 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 36-> :Erba: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 41-> :Acciaio: (Acciaio) Metal Sound/Ferrostrido PP 40 Effetto: Lowers target's Special Defense by two stages Livello 46-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 51-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Kabuto è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Kabuto è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Ghiaccio: (Ghiaccio) Icy Wind/Vento gelato PP 15 (-6 PV) Effetto: Has a 100% of lowering both enemy Pokemon's Speed by one stage :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Kabutops ( :Roccia: :Acqua: ) :maschio: Kabutops (maschio) :femmina: Kabutops (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 25%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 400%; :Ghiaccio: Ghiaccio 50%; :Lotta: Lotta 200%; :Veleno: Veleno 50%; :Terra: Terra 200%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Scratch/Graffio PP 35 (-4 PV) Livello 1-> :Erba: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 1-> :Normale: (Normale) Harden/Rafforzatore PP 30 Effetto: Raises user's Defense by one stage Livello 6-> :Erba: (Erba) Absorb/Assorbimento PP 25 (-2 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 11-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 16-> :Terra: (Terra) Mud Shot/Colpo di fango PP 15 (-6 PV) Effetto: Has a 100% of lowering the target's Speed by one stage Livello 21-> :Terra: (Terra) Sand-Attack/Turbosabbia PP 15 Effetto: Lowers target's Accuracy by one stage Livello 26-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used Livello 31-> :Acqua: (Acqua) Aqua Jet/Acquagetto PP 20 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 36-> :Erba: (Erba) Mega Drain/Megassorbimento PP 15 (-4 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack Livello 40-> :Normale: (Normale) Slash/Lacerazione PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 45-> :Acciaio: (Acciaio) Metal Sound/Ferrostrido PP 40 Effetto: Lowers target's Special Defense by two stages Livello 54-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 63-> :Normale: (Normale) Wring Out/Strizzata PP 5 (-11 PV if the target has full HP; -7 PV if the target has half their max HP; -3 PV if the target has 25% their max HP) Effetto: Wring Out's power depends on the target's remaining HP Livello 72-> :Buio: (Buio) Night Slash/Nottesferza PP 15 (-7 PV) Effetto: Has a high chance of a critical hit Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Kabutops è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Kabutops è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM75-> :Normale: (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM81-> :Coleottero: (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Acqua: (Acqua) Bubblebeam/Bollaraggio PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Speed by one stage :Ghiaccio: (Ghiaccio) Aurora Beam/Raggiaurora PP 20 (-7 PV) Effetto: Has a 10% of lowering the target's Attack by one stage :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages :Spettro: (Spettro) Confuse Ray/Stordiraggio PP 10 Effetto: Target becomes Confused :Normale: (Normale) Flail/Flagello PP 15 (-2 PV if user's HP is more than 70%; -4 PV if user's HP is between 36% and 70%; -8 PV if user's HP is between 21% and 35%; -10 PV if user's HP is between 11% and 20%; -15 PV if user's HP is between 5% and 10%; -20 PV if user's HP is less than 5%) Effetto: Flail's power is lower if the user's HP is high, and is higher when the user's HP is low :Ghiaccio: (Ghiaccio) Icy Wind/Vento gelato PP 15 (-6 PV) Effetto: Has a 100% of lowering both enemy Pokemon's Speed by one stage :Normale: (Normale) Rapid Spin/Rapigiro PP 40 (-2 PV) Effetto: Removes any effects that might be on the ground, such as Spikes or Leech Seed, and also cancels the effect of moves like Bind and Fire Spin :Buio: (Buio) Knock Off/Privazione PP 20 (-2 PV) Effetto: Removes the target's Held Item for the duration of the match Aerodactyl ( :Roccia: :Volante: ) :maschio: Aerodactyl (maschio) :femmina: Aerodactyl (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 50%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 200%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 50%; :Terra: Terra 0%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 1-> :Buio: (Buio) Bite/Morso PP 25 (-6 PV) Effetto: Has 30% of causing the target to Flinch Livello 1-> :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused Livello 1-> :Normale: (Normale) Scary Face/Viso truce PP 10 Effetto: Lowers target's Speed by two stages Livello 1-> :Elettro: (Elettro) Thunder Fang/Fulmindenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Paralyze or causing the target to Flinch Livello 1-> :Ghiaccio: (Ghiaccio) Ice Fang/Gelodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Freeze or causing the target to Flinch Livello 1-> :Fuoco: (Fuoco) Fire Fang/Rogodenti PP 15 (-7 PV) Effetto: Has a 10% of either inflicting Burn or causing the target to Flinch Livello 9-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left Livello 17-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 25-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 33-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage Livello 41-> :Normale: (Normale) Take Down/Riduttore PP 20 (-9 PV) Effetto: The user takes 25% of the damage the attack does to the target Livello 49-> :Acciaio: (Acciaio) Iron Head/Metaltestata PP 15 (-8 PV) Effetto: Has 30% of causing the target to Flinch Livello 57-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam Livello 65-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch Livello 73-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact Mosse apprese usando TM e HM: TM02-> :Drago: (Drago) Dragon Claw/Dragartigli PP 15 (-8 PV) TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Aerodactyl è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Aerodactyl è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM66-> :Buio: (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM69-> :Roccia: (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM76-> :Roccia: (Roccia) Stealth Rock/Levitoroccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Mosse apprese uscendo dall'uovo: :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Foresight/Preveggenza PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage :Drago: (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch :Buio: (Buio) Assurance/Garanzia PP 10 (-5 PV) Effetto: Assurance's power is doubled if the target has already been attacked this turn Snorlax ( :Normale: ) :maschio: Snorlax (maschio) :femmina: Snorlax (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 200%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 0%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 70 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Tackle/Azione PP 35 (-4 PV) Livello 4-> :Normale: (Normale) Defense Curl/Ricciolscudo PP 40 Effetto: Raises user's Defense by one level. Increases the damage done with Rollout Livello 9-> :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages Livello 12-> :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze Livello 17-> :Normale: (Normale) Belly Drum/Panciamburo PP 10 Effetto: Raises the user's Attack to its maximum stage (+6 stages), but takes away 50% of the user's maximum HP. (Attack fails if user has 50% or less HP.) Livello 20-> :Normale: (Normale) Yawn/Sbadiglio PP 10 Effetto: At the end of the turn after using Yawn, the target falls Asleep unless it is switched out Livello 25-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns Livello 28-> :Normale: (Normale) Snore/Russare PP 15 (-4 PV) Effetto: Can only be used while the user is Asleep Livello 28-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack Livello 33-> :Normale: (Normale) Body Slam/Corposcontro PP 15 (-9 PV) Effetto: Has 30% of inflicting Paralyze Livello 36-> :Normale: (Normale) Block/Blocco PP 5 Effetto: Prevents the target from switching or escaping as long as the user remains active Livello 41-> :Roccia: (Roccia) Rollout/Rotolamento PP 20 (-3 PV) Effetto: User attacks for 5 turns in a row without control. Rollout's power rises after each of these 5 turns Livello 44-> :Buio: (Buio) Crunch/Sgranocchio PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Defense by one stage Livello 49-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Snorlax è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Snorlax è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Palla ombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Snorlax) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> :Normale: (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mosse apprese uscendo dall'uovo: :Normale: (Normale) Whirlwind/Turbine PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left :Normale: (Normale) Double-edge/Sdoppiatore PP 15 (-12 PV) Effetto: The user takes 33% of the damage the attack does to the target :Terra: (Terra) Fissure/Abisso PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level :Spettro: (Spettro) Lick/Leccata PP 30 (-2 PV) Effetto: Has 30% of inflicting Paralyze :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems (Sconosciuto) Curse/Maledizione PP 10 Effetto: If used by a Ghost-type Pokemon, it loses 50% of its maximum HP, and will cause the target Pokemon to lose 25% of its maximum HP between turns; if used by any other Type of Pokemon, it raises the user's Attack and Defense by one stage :Normale: (Normale) Charm/Fascino PP 20 Effetto: Lowers target's Attack by two stages :Buio: (Buio) Pursuit/Inseguimento PP 20 (-4 PV) Effetto: If the target tries to switch or escape, Pursuit will hit them for 2x damage before they switch PREV-> :Normale: (Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack PREV-> :Normale: (Normale) Odor Sleuth/Segugio PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Pokemon with attacks that would normally do no damage (e.g., a Fighting-type move against a Ghost-type Pokemon) PREV-> :Normale: (Normale) Screech/Stridio PP 40 Effetto: Lowers target's Defense by two stages PREV-> :Normale: (Normale) Stockpile/Accumulo PP 20 Effetto: Raises user's Defense and Special Defense by one and adds one to the Stockpile. (You may only keep a maximum of three in a Stockpile.) PREV-> :Normale: (Normale) Swallow/Introenergia PP 10 Effetto: Restores user's HP depending on the user's Stockpile. Resets any change to Defense and Special Defense caused by using Stockpile PREV-> :Normale: (Normale) Last Resort/Ultima scelta PP 5 (-13 PV) Effetto: Last Resort can only be used if all other attacks have been used :Psico: (Psico) Zen Headbutt/Cozzata zen PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Articuno ( :Ghiaccio: :Volante: ) Articuno (senza genere) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 200%; :Acqua: Acqua 100%; :Elettro: Elettro 200%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 400%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 200% Felicità base: 35 Mosse apprese salendo di livello: Livello 1-> :Volante: (Volante) Gust/Raffica PP 35 (-4 PV) Effetto: Gust deals 2x damage to any target using Fly Livello 1-> :Ghiaccio: (Ghiaccio) Powder Snow/Polneve PP 25 (-4 PV) Effetto: Has 10% of inflicting Freeze Livello 8-> :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats Livello 15-> :Ghiaccio: (Ghiaccio) Ice Shard/Geloscheggia PP 30 (-4 PV) Effetto: User will always attack first, unless a Pokemon is using a similar move and has higher Speed Livello 22-> :Normale: (Normale) Mind Reader/Leggimente PP 5 Effetto: Gives the next attack the user uses perfect accuracy that can't be modified by any modifiers Livello 29-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 36-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 43-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze Livello 50-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 57-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 64-> :Volante: (Volante) Tailwind/Vento in coda PP 30 Effetto: All Pokemon in your party have their Speed increased for 5 turns Livello 71-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail Livello 78-> :Ghiaccio: (Ghiaccio) Sheer Cold/Purogelo PP 5 (K.O. in un colpo) Effetto: Knocks Out the target Pokemon if it hits. Has no effect on Pokemon that are at a higher level than the user. Accuracy is raised depending on the difference between the user's Level and the target's Level Livello 85-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Articuno è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Articuno è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Zapdos ( :Elettro: :Volante: ) Zapdos (senza genere) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 50%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 35 Mosse apprese salendo di livello: Livello 1-> :Volante: (Volante) Peck/Beccata PP 35 (-4 PV) Livello 1-> :Elettro: (Elettro) Thundershock/Tuonoshock PP 30 (-4 PV) Effetto: Has 10% of inflicting Paralyze Livello 8-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 15-> :Lotta: (Lotta) Detect/Individua PP 5 Effetto: User isn't affected or damaged by any attack this turn. The chance of Detect failing is increased on each consecutive turn it is used Livello 22-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user Livello 29-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 36-> :Elettro: (Elettro) Charge/Sottocarica PP 20 Effetto: The damage of the next Electric-type attack used by the user is doubled Livello 43-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 50-> :Elettro: (Elettro) Discharge/Scarica PP 15 (-8 PV) Effetto: Has 30% of inflicting Paralyze Livello 57-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 64-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead Livello 71-> :Volante: (Volante) Drill Peck/Perforbecco PP 20 (-8 PV) Livello 78-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny Livello 85-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermo luce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Zapdos è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Zapdos è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Moltres ( :Fuoco: :Volante: ) Moltres (senza genere) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 200%; :Elettro: Elettro 200%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 25%; :Roccia: Roccia 400%; :Spettro: Spettro 100%; :Drago: Drago 100%; :Buio: Buio 100%; :Acciaio: Acciaio 50% Felicità base: 35 Mosse apprese salendo di livello: Livello 1-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 1-> :Fuoco: (Fuoco) Ember/Braciere PP 25 (-4 PV) Effetto: Has 10% of inflicting Burn Livello 8-> :Fuoco: (Fuoco) Fire Spin/Turbofuoco PP 15 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 15-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 22-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used Livello 29-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 36-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 43-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 50-> :Volante: (Volante) Air Slash/Eterelama PP 20 (-8 PV) Effetto: Has 30% of causing the target to Flinch Livello 57-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 64-> :Fuoco: (Fuoco) Heat Wave/Ondacalda PP 10 (-10 PV) Effetto: Has 10% of inflicting Burn Livello 71-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened Livello 78-> :Volante: (Volante) Sky Attack/Aeroattacco PP 5 (-14 PV) Effetto: User can't attack for a turn, and uses the attack on the following turn. Has a 30% of causing the target to Flinch Livello 85-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% Mosse apprese usando TM e HM: TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Moltres è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Moltres è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> :Volante: (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> :Coleottero: (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage Dratini ( :Drago: ) :maschio: Dratini (maschio) :femmina: Dratini (femmina) Evoluzioni: Dratini Dragonair al livello 30 Dragonite al livello 55 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 200%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 35 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 5-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 11-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 15-> :Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage Livello 21-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 25-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 31-> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 35-> :Drago: (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Livello 41-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 45-> :Drago: (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage Livello 51-> :Drago: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 55-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dratini è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dratini è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Drago: (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze :Drago: (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage :Drago: (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Dragonair ( :Drago: ) :maschio: Dragonair (maschio) :femmina: Dragonair (femmina) Evoluzioni: Dragonite al livello 55 Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 50%; :Erba: Erba 50%; :Ghiaccio: Ghiaccio 200%; :Lotta: Lotta 100%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 100%; :Roccia: Roccia 100%; :Spettro: Spettro 100%; :Drago: Drago 200%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 35 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 1-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 5-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 11-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 15-> :Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage Livello 21-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 25-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 33-> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 39-> :Drago: (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Livello 47-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 53-> :Drago: (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage Livello 61-> :Drago: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 67-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam Mosse apprese usando TM e HM: TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dragonair è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dragonair è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: :Normale: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead :Ghiaccio: (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon :Drago: (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze Dragonite ( :Drago: :Volante: ) :maschio: Dragonite (maschio) :femmina: Dragonite (femmina) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 50%; :Acqua: Acqua 50%; :Elettro: Elettro 100%; :Erba: Erba 25%; :Ghiaccio: Ghiaccio 400%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 0%; :Volante: Volante 100%; :Psico: Psico 100%; :Coleottero: Coleottero 50%; :Roccia: Roccia 200%; :Spettro: Spettro 100%; :Drago: Drago 200%; :Buio: Buio 100%; :Acciaio: Acciaio 100% Felicità base: 35 Mosse apprese salendo di livello: Livello 1-> :Fuoco: (Fuoco) Fire Punch/Fuocopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Burn Livello 1-> :Elettro: (Elettro) Thunderpunch/Tuonopugno PP 15 (-8 PV) Effetto: Has 10% of inflicting Paralyze Livello 1-> :Normale: (Normale) Wrap/Avvolgibotta PP 20 (-2 PV) Effetto: Prevents the target from switching or escaping for 2 to 5 turns, and does damage to the target between turns while affected Livello 1-> :Normale: (Normale) Leer/Fulmisguardo PP 30 Effetto: Lowers both enemy Pokemon's Defense by one stage Livello 1-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 1-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 1-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use Livello 5-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze Livello 11-> :Drago: (Drago) Twister/Tornado PP 20 (-4 PV) Effetto: Has 20% of causing both enemy Pokemon to Flinch. Twister deals 2x damage to any target using Fly Livello 15-> :Drago: (Drago) Dragon Rage/Ira di drago PP 10 (Exactly 40 damage) Effetto: Does exactly 40 damage Livello 21-> :Normale: (Normale) Slam/Schianto PP 20 (-8 PV) Livello 25-> :Psico: (Psico) Agility/Agilità PP 30 Effetto: Raises user's Agility by two stages Livello 33-> :Acqua: (Acqua) Aqua Tail/Idrondata PP 10 (-9 PV) Livello 39-> :Drago: (Drago) Dragon Rush/Dragofuria PP 10 (-10 PV) Effetto: Has 20% of causing the target to Flinch Livello 47-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 53-> :Drago: (Drago) Dragon Dance/Dragodanza PP 20 Effetto: Raises user's Attack and Speed by one stage Livello 55-> :Volante: (Volante) Wing Attack/Attacco d'ala PP 35 (-6 PV) Livello 64-> :Drago: (Drago) Outrage/Oltraggio PP 15 (-12 PV) Effetto: User attacks random targets for 2 to 3 turns. Afterwards, the user becomes Confused Livello 73-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM02-> :Drago: (Drago) Dragon Claw/Dragartigli PP 15 (-8 PV) TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Dragonite è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Dragonite è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Dragonite) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM78-> :Normale: (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems HM01-> :Normale: (Normale) Cut/Taglio PP 30 (-5 PV) HM02-> :Volante: (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM03-> :Acqua: (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> :Normale: (Normale) Strength/Forza PP 15 (-8 PV) HM05-> :Volante: (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> :Lotta: (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> :Acqua: (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch Mosse apprese uscendo dall'uovo: (Normale) Supersonic/Supersuono PP 20 Effetto: Target becomes Confused (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead (Ghiaccio) Haze/Nube PP 30 Effetto: Removes all modifiers to stats on all Pokemon (Drago) Dragonbreath/Dragospiro PP 20 (-6 PV) Effetto: Has 30% of inflicting Paralyze Mewtwo ( :Psico: ) Mewtwo (senza genere) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 0 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Disable/Inibitore PP 20 Effetto: Prevents the target from using the last attack they used for 2 to 6 turns Livello 1-> :Psico: (Psico) Confusion/Confusione PP 25 (-5 PV) Effetto: Has a 10% of making the target Confused Livello 8-> :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages Livello 15-> :Normale: (Normale) Swift/Comete PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Livello 22-> :Psico: (Psico) Future Sight/Divinazione PP 15 (-8 PV) Effetto: After using Future Sight, it will hit whichever Pokemon was targetted or is switched out at the end of the 2nd turn after using the attack, even if the user is switched out Livello 29-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target Livello 36-> :Psico: (Psico) Miracle Eye/Miracolvista PP 40 Effetto: Removes any Evasion modifiers on the target Pokemon, and allows the user to hit Dark-type Pokemon with Psychic-type attacks Livello 43-> :Ghiaccio: (Ghiaccio) Mist/Nebbia PP 30 Effetto: Prevents any of the opponent's attacks from lowering the user's stats Livello 50-> :Psico: (Psico) Psycho Cut/Psicotaglio PP 20 (-7 PV) Effetto: Has a high chance of a critical hit Livello 57-> :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages Livello 64-> :Psico: (Psico) Power Swap/Barattoforza PP 10 Effetto: Switches any changes to the user's Attack and Special Attack stats with any changes to the target's Attack and Special Attack stats Livello 64-> :Psico: (Psico) Guard Swap/Barattoscudo PP 10 Effetto: Switches any changes to the user's Defense and Special Defense stats with any changes to the target's Defense and Special Defense stats Livello 71-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 79-> :Normale: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack Livello 86-> :Normale: (Normale) Recover/Ripresa PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP Livello 93-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns Livello 100-> :Lotta: (Lotta) Aura Sphere/Forzasfera PP 20 (-9 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM08-> :Lotta: (Lotta) Bulk Up/Gran fisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Mewtwo è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Mewtwo è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Mewtwo) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM61-> :Fuoco: (Fuoco) Will-o-wisp/Fuoco fatuo PP 15 Effetto: Inflicts Burn TM63-> :Buio: (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM67-> :Normale: (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> :Normale: (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM70-> :Normale: (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM71-> :Roccia: (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM72-> :Ghiaccio: (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM73-> :Elettro: (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM77-> :Normale: (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM80-> :Roccia: (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM82-> :Normale: (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> :Normale: (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> :Veleno: (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM85-> :Psico: (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> :Erba: (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> :Normale: (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM90-> :Normale: (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM92-> (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM04-> (Normale) Strength/Forza PP 15 (-8 PV) HM06-> (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM08-> (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused Mew ( :Psico: ) Mew (senza genere) Evoluzioni: nessuna Debolezze e resistenze: :Normale: Normale 100%; :Fuoco: Fuoco 100%; :Acqua: Acqua 100%; :Elettro: Elettro 100%; :Erba: Erba 100%; :Ghiaccio: Ghiaccio 100%; :Lotta: Lotta 50%; :Veleno: Veleno 100%; :Terra: Terra 100%; :Volante: Volante 100%; :Psico: Psico 50%; :Coleottero: Coleottero 200%; :Roccia: Roccia 100%; :Spettro: Spettro 200%; :Drago: Drago 100%; :Buio: Buio 200%; :Acciaio: Acciaio 100% Felicità base: 100 Mosse apprese salendo di livello: Livello 1-> :Normale: (Normale) Pound/Botta PP 35 (-4 PV) Livello 1-> :Normale: (Normale) Transform/Trasformazione PP 10 Effetto: Transforms into the target Pokemon, copying its Ability, Types, and attacks. All copied attacks have only 5 PP Livello 10-> :Normale: (Normale) Mega Punch/Megapugno PP 20 (-8 PV) Livello 20-> :Normale: (Normale) Metronome/Metronomo PP 10 Effetto: Uses a random attack Livello 30-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage Livello 40-> :Psico: (Psico) Barrier/Barriera PP 30 Effetto: Raises user's Defense by two stages Livello 50-> :Roccia: (Roccia) Ancientpower/Forzantica PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage Livello 60-> :Psico: (Psico) Amnesia/Amnesia PP 20 Effetto: Raises user's Special Defense by two stages Livello 70-> :Normale: (Normale) Me First/Precedenza PP 20 Effetto: Does more damage to the opponent if they use an attack move against the user and you go first. Me First does nothing if target doesn't use a damaging attack Livello 80-> :Normale: (Normale) Baton Pass/Staffetta PP 40 Effetto: Lets you switch the user with another Pokemon in your party, but carries over all positive modifiers and effects from the user to the new Pokemon Livello 90-> :Buio: (Buio) Nasty Plot/Congiura PP 20 Effetto: Raises user's Special Attack by two stages Livello 100-> :Lotta: (Lotta) Aura Sphere/Forzasfera PP 20 (-9 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target Mosse apprese usando TM e HM: TM01-> :Lotta: (Lotta) Focus Punch/Centripugno PP 20 (-15 PV) Effetto: User attacks last. If the user is damaged by an attack, Focus Punch does nothing TM02-> :Drago: (Drago) Dragon Claw/Dragartigli PP 15 (-8 PV) TM03-> :Acqua: (Acqua) Water Pulse/Idropulsar PP 20 (-6 PV) Effetto: Has a 20% of making the target Confused TM04-> :Psico: (Psico) Calm Mind/Calmamente PP 20 Effetto: Raises user's Special Attack and Special Defense by one stage TM05-> :Normale: (Normale) Roar/Boato PP 20 Effetto: Switches target with a random Pokemon on your opponent's party, or forces wild Pokemon to flee. Does nothing if your opponent has no other Pokemon left TM06-> :Veleno: (Veleno) Toxic/Tossina PP 10 Effetto: Inflicts Toxic to the target. A Pokemon that has been afflicted with Toxic (badly poisoned) will receive more and more damage between turns while it afflicted TM07-> :Ghiaccio: (Ghiaccio) Hail/Grandine PP 10 Effetto: Changes the weather to Hail, which damages all Pokemon that aren't part Ice-type between turns. While the weather is Hail, Blizzard's accuracy is 100% TM08-> :Lotta: (Lotta) Bulk Up/Granfisico PP 20 Effetto: Raises user's Attack and Defense by one stage TM09-> :Erba: (Erba) Bullet Seed/Semitraglia PP 30 (-1 PV) Effetto: Attacks 2 to 5 times consecutively, with each hit having a chance of a critical hit TM10-> :Normale: (Normale) Hidden Power/Introforza PP 15 (il danno varia dal pokemon che usa questa tecnica; danno minimo -3 PV, danno massimo -7 PV) Effetto: Hidden Power's power and Type vary depending on the Pokemon using it TM11-> :Fuoco: (Fuoco) Sunny Day/Giorno di sole PP 5 Effetto: Changes the weather to Sunny. While the weather is Sunny, Water-type attacks are weakened, Fire-type moves are strengthened, Solarbeam takes no turns to charge, and Thunder's accuracy is 50% TM12-> :Buio: (Buio) Taunt/Provocazione PP 20 Effetto: Prevents the target from using attacks that don't inflict damage for the current and next turn TM13-> :Ghiaccio: (Ghiaccio) Ice Beam/Geloraggio PP 10 (-10 PV) Effetto: Has 10% of inflicting Freeze TM14-> :Ghiaccio: (Ghiaccio) Blizzard/Bora PP 5 (-12 PV) Effetto: Has a 10% of inflicting Freeze. Accuracy increases to 100% if the weather is Hail TM15-> :Normale: (Normale) Hyper Beam/Iper raggio PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Hyper Beam TM16-> :Psico: (Psico) Light Screen/Schermoluce PP 30 Effetto: Reduces the damage done to any of your Pokemon by Special-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM17-> :Normale: (Normale) Protect/Protezione PP 10 Effetto: User isn't affected or damaged by any attack this turn. The chance of Protect failing is increased on each consecutive turn it is used TM18-> :Acqua: (Acqua) Rain Dance/Pioggia danza PP 5 Effetto: Changes the weather to Rainy. While the weather is Rainy, Fire-type attacks are weakened, Water-type attacks are strengthened, Solarbeam takes 2 turns to charge, and Thunder has 100% accuracy TM19-> :Erba: (Erba) Giga Drain/Gigassorbimento PP 10 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM20-> :Normale: (Normale) Safeguard/Salvaguardia PP 25 Effetto: Prevents any of your Pokemon from being affected by status conditions from any of your opponent's attacks for 5 turns TM21-> :Normale: (Normale) Frustration/Frustrazione PP 20 (danno massimo -10 quando la felicità di Mew è 0) Effetto: Frustration's power is higher depending on the user's happiness. At zero (0) happiness, this attack's power is 102 TM22-> :Erba: (Erba) Solarbeam/Solarraggio PP 10 (-12 PV) Effetto: User can't attack for a turn, and uses Solarbeam on the following turn. If the weather is Sunny, the user uses Solarbeam immediately. If the weather is Rainy, Solarbeam's power is weakened TM23-> :Acciaio: (Acciaio) Iron Tail/Codacciaio PP 15 (-10 PV) Effetto: Has a 30% of lowering the target's Defense by one stage TM24-> :Elettro: (Elettro) Thunderbolt/Fulmine PP 15 (-10 PV) Effetto: Has 10% of inflicting Paralyze TM25-> :Elettro: (Elettro) Thunder/Tuono PP 10 (-12 PV) Effetto: Has 30% of inflicted Paralyze. Thunder's Accuracy is 100% if the weather is Rainy, or 50% if the weather is Sunny TM26-> :Terra: (Terra) Earthquake/Terremoto PP 10 (-10 PV) Effetto: Earthquake deals 2x damage to any target using Dig TM27-> :Normale: (Normale) Return/Ritorno PP 20 (danno massimo -10 quando la felicità di Mew è massima (255)) Effetto: Return's power is higher depending on the user's happiness. At full (255) happiness, this attack's power is 102 TM28-> :Terra: (Terra) Dig/Fossa PP 10 (-8 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and uses Dig on the following turn TM29-> :Psico: (Psico) Psychic/Psichico PP 10 (-9 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM30-> :Spettro: (Spettro) Shadow Ball/Pallaombra PP 15 (-8 PV) Effetto: Has a 20% of lowering the target's Special Defense by one stage TM31-> :Lotta: (Lotta) Brick Break/Breccia PP 15 (-8 PV) Effetto: Damages the target and removes your opponent's Light Screen or Reflect effect TM32-> :Normale: (Normale) Double Team/Doppio team PP 15 Effetto: Raises user's Evasion by one stage TM33-> :Psico: (Psico) Reflect/Riflesso PP 20 Effetto: Reduces the damage done to any of your Pokemon by Physical-based attacks by 50% for 5 turns. If used in a Double Battle, it reduces the damage by 33% instead TM34-> :Elettro: (Elettro) Shock Wave/Ondashock PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM35-> :Fuoco: (Fuoco) Flamethrower/Lanciafiamme PP 15 (-10 PV) Effetto: Has 10% of inflicting Burn TM36-> :Veleno: (Veleno) Sludge Bomb/Fangobomba PP 10 (-9 PV) Effetto: Has 30% of inflicting Poison TM37-> :Roccia: (Roccia) Sandstorm/Terrempesta PP 10 Effetto: Changes the weather to Sandstorm, which damages any Pokemon that aren't part Rock-, Ground-, or Steel-type between turns TM38-> :Fuoco: (Fuoco) Fire Blast/Fuocobomba PP 5 (-12 PV) Effetto: Has 10% of inflicting Burn TM39-> :Roccia: (Roccia) Rock Tomb/Rocciotomba PP 10 (-5 PV) Effetto: Has a 100% of lowering the target's Speed by one stage TM40-> :Volante: (Volante) Aerial Ace/Aerassalto PP 20 (-6 PV) Effetto: Ignores any Evasion or Accuracy modifiers and will never miss the target TM41-> :Buio: (Buio) Torment/Attacca lite PP 15 Effetto: Prevents the target from using the same attack two times in a row TM42-> :Normale: (Normale) Facade/Facciata PP 20 (-7 PV) Effetto: Facade's power is 2x if the user is Burned, Poisoned, or Paralyzed TM43-> :Normale: (Normale) Secret Power/Forza segreta PP 20 (-7 PV) Effetto: Has a 30% of inflicting the target with an ailment based on the terrain TM44-> :Psico: (Psico) Rest/Riposo PP 10 Effetto: Restores user's HP to full, then user is afflicted with Sleep for 2 turns TM45-> :Normale: (Normale) Attract/Attrazione PP 15 Effetto: If the target and the user have different genders, the target becomes Attracted, and will be unable to attack 50% of the time TM46-> :Buio: (Buio) Thief/Furto PP 10 (-4 PV) Effetto: If the user has no Held Item equipped, the user takes the target's Held Item, if any TM47-> :Acciaio: (Acciaio) Steel Wing/Alacciaio PP 25 (-7 PV) Effetto: Has 10% of raising the user's Defense by one stage TM48-> :Psico: (Psico) Skill Swap/Baratto PP 10 Effetto: The user and the target switch their Abilities TM49-> :Buio: (Buio) Snatch/Scippo PP 10 Effetto: Prevents any of your opponent's Pokemon from using most Support attacks and copies their effect for your own use TM50-> :Fuoco: (Fuoco) Overheat/Vampata PP 5 (-14 PV) Effetto: After the attack, lowers the user's Special Attack by two stages TM51-> :Volante: (Volante) Roost/Trespolo PP 10 Effetto: Restores HP to the user equal to 50% of its maximum HP. Allows Ground-type Pokemon to hit the user after use TM52-> :Lotta: (Lotta) Focus Blast/Focalcolpo PP 5 (-12 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM53-> :Erba: (Erba) Energy Ball/Energipalla PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM54-> :Normale: (Normale) False Swipe/Falsofinale PP 40 (-4 PV) Effetto: If this attack would Knock Out the target, it leaves it with 1 HP instead TM55-> :Acqua: (Acqua) Brine/Acqua di sale PP 10 (-7 PV) Effetto: If the target's HP is at 50% or less, Brine's damage is doubled TM56-> :Buio: (Buio) Fling/Lancio PP 10 (-1/-13 PV, il danno di questa tecnica dipende dal peso dello strumento tenuto da Mew) Effetto: Removes the Held Item from the user, and Fling's power is based on how heavy the Held Item was. (Iron Ball is the heaviest item and does the most damage.) TM57-> :Elettro: (Elettro) Charge Beam/Raggioscossa PP 10 (-5 PV) Effetto: Has a 70% of raising the user's Special Attack by one stage TM58-> :Normale: (Normale) Endure/Resistenza PP 10 Effetto: If any attacks would Knock Out the user this turn, the user will be left with 1 HP instead. The chance of Endure failing is increased on each consecutive turn it is used TM59-> :Drago: (Drago) Dragon Pulse/Dragopulsar PP 10 (-9 PV) TM60-> :Lotta: (Lotta) Drain Punch/Assorbipugno PP 5 (-6 PV) Effetto: Restores HP to the user equal to 25% of the damage of the attack TM61-> (Fuoco) Will-o-wisp/Fuocofatuo PP 15 Effetto: Inflicts Burn TM62-> (Coleottero) Silver Wind/Ventargenteo PP 5 (-6 PV) Effetto: Has 10% of raising the user's Attack, Defense, Speed, Special Attack, and Special Defense by one stage TM63-> (Buio) Embargo/Divieto PP 15 Effetto: Prevents the target from using Held Items TM64-> (Normale) Explosion/Esplosione PP 5 (-25 PV) Effetto: Attack user is Knocked Out after the attack TM65-> (Spettro) Shadow Claw/Ombrartigli PP 15 (-7 PV) Effetto: Has a high chance of a critical hit TM66-> (Buio) Payback/Rivincita PP 10 (-5 PV) Effetto: Payback's power is doubled if the user has already been attacked this turn TM67-> (Normale) Recycle/Ricicla PP 10 Effetto: Uses the effect of an item that has been previously used in battle. In player-vs.-player battles, it gives the Pokemon back any Held Item it used TM68-> (Normale) Giga Impact/Giga impatto PP 5 (-15 PV) Effetto: User can't attack or switch on the turn after using Giga Impact TM69-> (Roccia) Rock Polish/Lucidatura PP 20 Effetto: Raises user's Agility by two stages TM70-> (Normale) Flash/Flash PP 20 Effetto: Lowers target's Accuracy by one stage TM71-> (Roccia) Stone Edge/Pietrataglio PP 5 (-10 PV) Effetto: Has a high chance of a critical hit TM72-> (Ghiaccio) Avalanche/Slavina PP 10 (-6 PV) Effetto: Avalanche's power is increased if the user is damaged this turn TM73-> (Elettro) Thunder Wave/Tuononda PP 20 Effetto: Inflicts Paralyze TM74-> (Acciaio) Gyro Ball/Vortexpalla PP 5 (-3 PV se la velocità di Mew e quella del pokemon avversario sono uguali; -5 PV se la velocità del pokemon avversario è doppia rispetto a quella di Mew; -10 PV se la velocità del pokemon avversario è 4 volte quella di Mew; -15 PV se la velocità del pokemon avversario è 6 volte quella di Mew o maggiore) Effetto: Gyro Ball's power is greater depending on how much higher Speed the target Pokemon has over the user's Speed TM75-> (Normale) Swords Dance/Danza spada PP 30 Effetto: Raises user's Attack by two stages TM76-> (Roccia) Stealth Rock/Levito roccia PP 20 Effetto: Sets floating rocks around the opponent's Pokemon that hit any switched in Pokemon of theirs for a fixed amount of damage depending on their weakness and resistance to Rock-type attacks TM77-> (Normale) Psych Up/Psicamisù PP 10 Effetto: The user copies all stat modifiers of the target TM78-> (Normale) Captivate/Incanto PP 20 Effetto: If the target and the user have different genders, the target's Special Attack is lowered by two stages TM79-> (Buio) Dark Pulse/Neropulsar PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch TM80-> (Roccia) Rock Slide/Frana PP 10 (-8 PV) Effetto: Has 30% of causing the target to Flinch TM81-> (Coleottero) X-Scissor/Forbice X PP 15 (-8 PV) TM82-> (Normale) Sleep Talk/Sonnolalia PP 10 Effetto: Can only be used while the user is Asleep. Chooses one of the user's attacks at random and uses that attack TM83-> (Normale) Natural Gift/Dono naturale PP 15 (-0 PV No Berry as a Held Item; -6 PV Berries #1-16 and #36-52; -7 PV Berries #17-32; -8 PV Berries #33-35 and #53-64) Effetto: Natural Gift's power and Type vary based on what Berry is the user's Held Item, if any TM84-> (Veleno) Poison Jab/Velenpuntura PP 20 (-8 PV) Effetto: Has 30% of inflicting Poison TM85-> (Psico) Dream Eater/Mangiasogni PP 15 (-10 PV) Effetto: Restores HP to the user equal to 50% of the damage of the attack. Has no effect on Pokemon that aren't afflicted by Sleep TM86-> (Erba) Grass Knot/Laccio erboso PP 20 (-2 PV if target's weight is 22 lbs. or less; -4 PV if target's weight is 22.1 to 55 lbs.; -6 PV if target's weight is 55.1 to 110 lbs.; -8 PV if target's weight is 110.1 to 220 lbs.; -10 PV if target's weight is 220.1 to 440 lbs.; -12 PV if target's weight is more than 440 lbs.) Effetto: Grass Knot's power is higher depending on how heavy the target is TM87-> (Normale) Swagger/Bullo PP 15 Effetto: Raises the target's Attack by two stages, then confuses the target TM88-> (Volante) Pluck/Spennata PP 20 (-6 PV) Effetto: If the target has a Berry as a Held Item, it takes it and uses its effect immediately on the user TM89-> (Coleottero) U-turn/Retromarcia PP 20 (-7 PV) Effetto: After doing damage, you must switch the user with one of your other Pokemon in your party, if any TM90-> (Normale) Substitute/Sostituto PP 10 Effetto: User creates a Substitute by using 25% of its maximum HP. A Pokemon cannot create a Substitute if it has less than 25% of its maximum HP. A Substitute will be hit by all attacks until it breaks, which happens after the 25% (or more) HP has been dealt to the Substitute. Substitutes can't be affected by any of your opponent's effects that lower stats and it can't be afflicted with any status problems TM91-> (Acciaio) Flash Cannon/Cannonflash PP 10 (-8 PV) Effetto: Has a 10% of lowering the target's Special Defense by one stage TM92-> (Psico) Trick Room/Distortozona PP 5 Effetto: Causes all Pokemon with lower Speed instead of higher Speed to attack first for 5 turns. (Moves like Quick Attack and Focus Punch are not affected.) HM01-> (Normale) Cut/Taglio PP 30 (-5 PV) HM02-> (Volante) Fly/Volo PP 15 (-9 PV) Effetto: User can't attack and is impervious to attacks and effects for a turn, and then uses Fly on the following turn HM03-> (Acqua) Surf/Surf PP 15 (-10 PV) Effetto: Hits Pokemon that are using Dive for 2x damage HM04-> (Normale) Strength/Forza PP 15 (-8 PV) HM05-> (Volante) Defog/Scacciabruma PP 15 Effetto: Lowers target's Evasion by one stage HM06-> (Lotta) Rock Smash/Spacca roccia PP 15 (-4 PV) Effetto: Has a 50% of lowering the target's Defense by one stage HM07-> (Acqua) Waterfall/Cascata PP 15 (-8 PV) Effetto: Has 20% of causing the target to Flinch HM08-> (Normale) Rock Climb/Scala roccia PP 20 (-9 PV) Effetto: Has a 20% of making the target Confused